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What do you think the new setting will be, from Ampersand?
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<blockquote data-quote="Silverblade The Ench" data-source="post: 4699429" data-attributes="member: 19083"><p>I trust that's meant as an ironic joke? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I love 4th ed , but here's a secret any DM shoudl know:</p><p></p><p></p><p>enough eidtion wars please, stick on subject <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>4th ed Dark Sun and Spelljammer would really cheer me up!</p><p></p><p>Birthright was a setting that was too "under done" IMHO, the emphasis on "few powerful folk" got in way of adventuring, which weakened the logic of D&D play, I think.</p><p>I'd rather Birthright had been more "gritty and low magic", rather than making it clear that only those with Bloodlines were capable of doing anything more than farting loudly at a goblin! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p>ie, if it was up to me, 4th ed Birthright would have two ranks of characters: those with Bloodlines and those without. Only Bloodlines allow a character to have any spellcasting (or psionic) ability, but, you pay for that and the rank etc, with having folk trying to kill you all the damn time, or maybe limiting your powers to within a specific country.</p><p>And double the level of magic items, making them rarer and less powerful.</p><p></p><p>The 1st boxed set of the Realms was beautiful, yes very Tolkinesque but you know what? that was a GOOD thing, so was vast empty bits on maps, beautiful, evocative artwork rather than "sexxorz stuff".</p><p>Note: the simple line drawings/cketches in the 1st boxed set was perfect, sometimes setting thematic style is much more important, than product style.</p><p>See Dark SUn, Ravenloft, early Realms and Spelljammer products.</p><p>The Realms got far too "civilizationed" *he sings a Danny Kay song in background* hehe.</p><p></p><p>basic D&D, Hollow World I never played so can't comment on.</p><p></p><p>Al-Qadim was interesting and fun.</p><p>Maztica I never got the set for, but sounded possibly interesting.</p><p></p><p>Ravenloft was great, but way it was messed around with all the time sucked!</p><p></p><p>Spelljammer too many folk couldn't "get", Pirates of the Caribbean wans't out or they may have. Some better rules on ship to ship fighting: simplicity-wise, would have helped.</p><p>If you can't get why the idea of yer characters ramming a Deathspider at high speed while standing on the deck of your Squidship, firing the ballista and <em>Fireballs </em>is bloody damn good fun...then, bah, yer weak sauce, matey! <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /></p><p></p><p>I think the devs went a bit too far with planar changes in 4th ed. Planescapes concept of "Philosophy, BELIEF is what drives the Multiverse" was outstanding. The factions are <em>really </em>about what they <em>believe in</em>. That's a fantastic concept for fantasy roleplaying. </p><p>No damn use being a cross-trading lily-liver in the Planes, berk! </p><p>But again, to follow a demand TSR wanted, bah, the factions got "officially" mostly wiped out.</p><p></p><p>Sigh. Don't mess up campaign settings: leave that STRICTLY to the players and DM!</p></blockquote><p></p>
[QUOTE="Silverblade The Ench, post: 4699429, member: 19083"] I trust that's meant as an ironic joke? ;) I love 4th ed , but here's a secret any DM shoudl know: enough eidtion wars please, stick on subject :) 4th ed Dark Sun and Spelljammer would really cheer me up! Birthright was a setting that was too "under done" IMHO, the emphasis on "few powerful folk" got in way of adventuring, which weakened the logic of D&D play, I think. I'd rather Birthright had been more "gritty and low magic", rather than making it clear that only those with Bloodlines were capable of doing anything more than farting loudly at a goblin! :D ie, if it was up to me, 4th ed Birthright would have two ranks of characters: those with Bloodlines and those without. Only Bloodlines allow a character to have any spellcasting (or psionic) ability, but, you pay for that and the rank etc, with having folk trying to kill you all the damn time, or maybe limiting your powers to within a specific country. And double the level of magic items, making them rarer and less powerful. The 1st boxed set of the Realms was beautiful, yes very Tolkinesque but you know what? that was a GOOD thing, so was vast empty bits on maps, beautiful, evocative artwork rather than "sexxorz stuff". Note: the simple line drawings/cketches in the 1st boxed set was perfect, sometimes setting thematic style is much more important, than product style. See Dark SUn, Ravenloft, early Realms and Spelljammer products. The Realms got far too "civilizationed" *he sings a Danny Kay song in background* hehe. basic D&D, Hollow World I never played so can't comment on. Al-Qadim was interesting and fun. Maztica I never got the set for, but sounded possibly interesting. Ravenloft was great, but way it was messed around with all the time sucked! Spelljammer too many folk couldn't "get", Pirates of the Caribbean wans't out or they may have. Some better rules on ship to ship fighting: simplicity-wise, would have helped. If you can't get why the idea of yer characters ramming a Deathspider at high speed while standing on the deck of your Squidship, firing the ballista and [I]Fireballs [/I]is bloody damn good fun...then, bah, yer weak sauce, matey! :devil: I think the devs went a bit too far with planar changes in 4th ed. Planescapes concept of "Philosophy, BELIEF is what drives the Multiverse" was outstanding. The factions are [I]really [/I]about what they [I]believe in[/I]. That's a fantastic concept for fantasy roleplaying. No damn use being a cross-trading lily-liver in the Planes, berk! But again, to follow a demand TSR wanted, bah, the factions got "officially" mostly wiped out. Sigh. Don't mess up campaign settings: leave that STRICTLY to the players and DM! [/QUOTE]
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