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General Tabletop Discussion
*Dungeons & Dragons
What do you think Wizard's preferred customer is like and what are his/her buying habits?
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<blockquote data-quote="EzekielRaiden" data-source="post: 6650010" data-attributes="member: 6790260"><p>Yeah, you raise a good point--D&D, by its nature, cannot have a single narrative or story, because it's (theoretically, anyway) supposed to be an engine that <em>powers</em> a story, whatever story the DM wants to tell. Whether that story is <em>The Epic Of <Our PCs></em>, or <em>How To Killinate Everything: from Aboleths to Zombies</em>, or <em>It's Their World, You Just Play In It</em>, the game acts as some kind of platform or engine for each individual group's desired *thing.*</p><p></p><p>Dark Sun, I feel, would be an excellent choice for a movie franchise. It's a dystopian world, ripe for change, perfect for gruff anti-heroes and classic Conan-esque "sword & sandal" storytelling. Heck, you could probably do worse than just adapting the "Prism Pentad" (or whatever it's called) to the silver screen. And if those sell well, branch out further: there's still a market for "monster of the night" films as illustrated by the <em>Underworld</em> series, so Ravenloft could work; a freewheeling, pulpy action-magic-adventure flick in Eberron could be plenty fun; and Dragonlance has scads of stories that could be told, even playing with ideas like having Raistlin as a villain protagonist or something.</p><p></p><p>5e may have tried to go back to its roots, but it seems like the people managing the whole shebang have forgotten that D&D, the game, has <em>always</em> been a means to some other end, and not an end in itself.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 6650010, member: 6790260"] Yeah, you raise a good point--D&D, by its nature, cannot have a single narrative or story, because it's (theoretically, anyway) supposed to be an engine that [I]powers[/I] a story, whatever story the DM wants to tell. Whether that story is [I]The Epic Of <Our PCs>[/I], or [I]How To Killinate Everything: from Aboleths to Zombies[/I], or [I]It's Their World, You Just Play In It[/I], the game acts as some kind of platform or engine for each individual group's desired *thing.* Dark Sun, I feel, would be an excellent choice for a movie franchise. It's a dystopian world, ripe for change, perfect for gruff anti-heroes and classic Conan-esque "sword & sandal" storytelling. Heck, you could probably do worse than just adapting the "Prism Pentad" (or whatever it's called) to the silver screen. And if those sell well, branch out further: there's still a market for "monster of the night" films as illustrated by the [I]Underworld[/I] series, so Ravenloft could work; a freewheeling, pulpy action-magic-adventure flick in Eberron could be plenty fun; and Dragonlance has scads of stories that could be told, even playing with ideas like having Raistlin as a villain protagonist or something. 5e may have tried to go back to its roots, but it seems like the people managing the whole shebang have forgotten that D&D, the game, has [I]always[/I] been a means to some other end, and not an end in itself. [/QUOTE]
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Community
General Tabletop Discussion
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What do you think Wizard's preferred customer is like and what are his/her buying habits?
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