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What do you think WotC should be making?
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<blockquote data-quote="Shade" data-source="post: 2572861" data-attributes="member: 287"><p>I'm not so much concerned with what WOTC should be making, as much as how they should be making them.</p><p></p><p>They need to cut out the "this is cool, so let's just stick it in the latest book" theme that seems to happen quite often.</p><p></p><p>For example, the touchstone sites in Sandstorm. I'd much rather have had all those pages for more things actually related to desert adventuring, and I think most would agree. I'm not opposed to the idea of touchstones, but they've eaten up large portions of two books now. Why not give 'em their own book?</p><p></p><p>Same goes for Stormwrack and all the adventure sites. Perhaps I'm wrong, but I imagine the bulk of people purchased that book for information on running seafaring campaigns, underwater effects on combat, spells, skills, feats, etc., and a healthy dose of aquatic creatures and ships. Alot of that is in there, but is quite abbreviated. Once again, if there's a need for adventure locales, sell them as adventure locales. (As they are now, apparently).</p><p></p><p>It would be nice if future releases of campaign settings would detail the campaign setting, and leave out the majority of the setting-specific race info (which will undoubtedly end up in the invetibale setting-specific race book), the setting-specific spells/magic items (once more, in the inevitable "Magic of..." book), etc. Looking back at my FR campaign setting now, nearly everything but the actual locations and flavor has been reproduced (and usually updated) elsewhere. I sure wish those extra 50+ pages covered Kara-Tur, Maztica, and Zakhara.</p><p></p><p>Control the rehash. It is fine to compile things from time-to-time in a big compendium, like the Spell Compendium appears to be. But please stop creating something and then rehashing it two books later. The nodes in Underdark were essentially completely rewritten for Champions of Ruin, simply because the Underdark limited them to earth nodes, and CoR wanted evil. And this leads to another point...use foresight. If you include a feat that gives a +1 bonus to spells of the fire descriptor, don't milk it for four more feats for the other energy types over the course of four more books. Genericize it right off the bat to be "+1 to energy type chosen" and be done with it. </p><p></p><p>I really enjoy alot of the books WOTC has put out recently, but I'm finding the interesting bits to be getting increasingly choked out by rehash, off-topic content, and the ever-increasing spoon-feeding of how to use what I just read.</p><p></p><p>Use Lords of Madness as the template for future books. That book gets it right. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Shade, post: 2572861, member: 287"] I'm not so much concerned with what WOTC should be making, as much as how they should be making them. They need to cut out the "this is cool, so let's just stick it in the latest book" theme that seems to happen quite often. For example, the touchstone sites in Sandstorm. I'd much rather have had all those pages for more things actually related to desert adventuring, and I think most would agree. I'm not opposed to the idea of touchstones, but they've eaten up large portions of two books now. Why not give 'em their own book? Same goes for Stormwrack and all the adventure sites. Perhaps I'm wrong, but I imagine the bulk of people purchased that book for information on running seafaring campaigns, underwater effects on combat, spells, skills, feats, etc., and a healthy dose of aquatic creatures and ships. Alot of that is in there, but is quite abbreviated. Once again, if there's a need for adventure locales, sell them as adventure locales. (As they are now, apparently). It would be nice if future releases of campaign settings would detail the campaign setting, and leave out the majority of the setting-specific race info (which will undoubtedly end up in the invetibale setting-specific race book), the setting-specific spells/magic items (once more, in the inevitable "Magic of..." book), etc. Looking back at my FR campaign setting now, nearly everything but the actual locations and flavor has been reproduced (and usually updated) elsewhere. I sure wish those extra 50+ pages covered Kara-Tur, Maztica, and Zakhara. Control the rehash. It is fine to compile things from time-to-time in a big compendium, like the Spell Compendium appears to be. But please stop creating something and then rehashing it two books later. The nodes in Underdark were essentially completely rewritten for Champions of Ruin, simply because the Underdark limited them to earth nodes, and CoR wanted evil. And this leads to another point...use foresight. If you include a feat that gives a +1 bonus to spells of the fire descriptor, don't milk it for four more feats for the other energy types over the course of four more books. Genericize it right off the bat to be "+1 to energy type chosen" and be done with it. I really enjoy alot of the books WOTC has put out recently, but I'm finding the interesting bits to be getting increasingly choked out by rehash, off-topic content, and the ever-increasing spoon-feeding of how to use what I just read. Use Lords of Madness as the template for future books. That book gets it right. :) [/QUOTE]
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