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What do you think WotC should be making?
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<blockquote data-quote="James Heard" data-source="post: 3131014" data-attributes="member: 7280"><p>Actually the one thing I DON'T want is another WOTC monster book.</p><p></p><p>I'd buy a revised Epic Handbook and maybe even a Complete Epic book with additional options. If I MUST be barraged with another WOTC monster book I'd say plop it right down into that same series with an Epic Folio and focus on providing a whole book devoted to REALLY scary monsters.</p><p></p><p>Further, I think that the lack of Jungle and Mountain terrain book in the Stormwrack and Sandstorm vein is a mistake. The whole terrain series doesn't have universal appeal, but by simply adding the books they're suggesting whole new themes for game play. </p><p></p><p>While I'd truly appreciate a devastating huge Greyhawk hardcover book, I think that would be a mistake to simply put a product out like that. Instead I think something like a Greyhawk-heavy, megamodule hardcover product that operated more like the terrain books in that it was a tightly focused review of a specific area with a specific problem/issue/adventure opportunity and everything you needed to run a game in that part of Greyhawk would work better. You'd spread your appeal across three gamer hankerings: modules, setting information, new crunch. If you added in a nostalgia aspect without coming across as a watered down version of a years worth of Dungeon Adventure Path then you'd pretty much hit everything spot on.</p><p></p><p>They could also perhaps make a few bucks off of revising their core books with the new errate, changing the covers, not altering the 3.5 text, and persuading some people to buy additional new books at minimum effort and cost. It's not like they'd be altering an awful lot or the books need a real revision before 4.0, but some people are suckers for completeness and WOTC should prey upon them.</p><p></p><p>They might also make a buck off of a Complete Alternate Magic book, that provided a follow up to some of the exotic spellcasting classes that have been introduced. Warlocks, True Namers, Spirit Shamans, etc; it would be the product that dished out support for some of the fringe spellcasters that don't always get a lot of love in other books. I think it would have to have some particularly snazzy stuff in it to work though, and seeing as how many of those classes there are I think it could be a little unfocused and not enough of any single class to provide a lot of benefit for anyone who didn't use all of them.</p><p></p><p>I also personally want them to bring back Al Qadim. It's just personal, because the artists for Al Qadim were so good they made me salivate uncontrollably occasionally. If they can't get the same artistic style? Let it rot.</p></blockquote><p></p>
[QUOTE="James Heard, post: 3131014, member: 7280"] Actually the one thing I DON'T want is another WOTC monster book. I'd buy a revised Epic Handbook and maybe even a Complete Epic book with additional options. If I MUST be barraged with another WOTC monster book I'd say plop it right down into that same series with an Epic Folio and focus on providing a whole book devoted to REALLY scary monsters. Further, I think that the lack of Jungle and Mountain terrain book in the Stormwrack and Sandstorm vein is a mistake. The whole terrain series doesn't have universal appeal, but by simply adding the books they're suggesting whole new themes for game play. While I'd truly appreciate a devastating huge Greyhawk hardcover book, I think that would be a mistake to simply put a product out like that. Instead I think something like a Greyhawk-heavy, megamodule hardcover product that operated more like the terrain books in that it was a tightly focused review of a specific area with a specific problem/issue/adventure opportunity and everything you needed to run a game in that part of Greyhawk would work better. You'd spread your appeal across three gamer hankerings: modules, setting information, new crunch. If you added in a nostalgia aspect without coming across as a watered down version of a years worth of Dungeon Adventure Path then you'd pretty much hit everything spot on. They could also perhaps make a few bucks off of revising their core books with the new errate, changing the covers, not altering the 3.5 text, and persuading some people to buy additional new books at minimum effort and cost. It's not like they'd be altering an awful lot or the books need a real revision before 4.0, but some people are suckers for completeness and WOTC should prey upon them. They might also make a buck off of a Complete Alternate Magic book, that provided a follow up to some of the exotic spellcasting classes that have been introduced. Warlocks, True Namers, Spirit Shamans, etc; it would be the product that dished out support for some of the fringe spellcasters that don't always get a lot of love in other books. I think it would have to have some particularly snazzy stuff in it to work though, and seeing as how many of those classes there are I think it could be a little unfocused and not enough of any single class to provide a lot of benefit for anyone who didn't use all of them. I also personally want them to bring back Al Qadim. It's just personal, because the artists for Al Qadim were so good they made me salivate uncontrollably occasionally. If they can't get the same artistic style? Let it rot. [/QUOTE]
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