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<blockquote data-quote="Sulicius" data-source="post: 9862405" data-attributes="member: 6896569"><p>Well, I am already noticing some of your issues with "wasting spell slots on healing word" and the like. Healing is never a waste, but it can feel like you have to give up your turn to give someone else their turn. Especially since you don't seem to feel like the other party members would do the same for you.</p><p></p><p>Still, the DM seem to love challenging you guys in combat, is that what you and the other players enjoy?</p><p></p><p>Your biggest pain point seems to be the feeling of being singled out and resurrected without proper setup. I think there's a lot the DM could have done to make this more interesting, fun and rewarding, but they don't seem to understand this.</p><p></p><p>Yes, it is totally fair for a smart enemy to target you AND kill you. It would have been a good idea for the DM to announce upfront that this villain might do such a thing. It ups the stakes and gives the players a better understanding of what they are facing down. Many DMs might think the players shouldn't know this for drama or because it's meta, but that's just wrong. In this situation, your allies did not heal you while unconscious. Does that feel unfair?</p><p></p><p>Then, the death itself. You are bothered that you didn't get any last words or final action. When I was a new DM, I made this mistake as well. The death of a character is caused by the DM, but how the character spends their final moment should be given to the player. It's a final farewell to the character they got attached to. A character is a player's strongest connection point with the campaign. Sure, you might not get a chance to cast another spell, but maybe the DM asks you what your final thoughts are. Do they fear the afterlife? </p><p></p><p>I have gotten into the habit of RP-ing the afterlife with players, which has been very rewarding. Getting picked up by the boatsmen at the River Tartyx in Theros, or meeting the trapped souls of Barovia can be really fun to play out in the turns that the pc would otherwise skip because they are dead.</p><p></p><p>Then, the Deus Ex Machina. What exactly happened? If I were the DM, I would take a moment and put a few options before the players: 1. Your character died, do you want to make a new pc? 2. Would you want to be able to return at a cost? Maybe your cleric spells are lost as some powerful being revives you, and you have to complete a quest to regain them. 3. There might be a healer in the area, do you want to go on a quest to resurrect the PC? And would you want to play an NPC or something in the meantime?</p><p></p><p>Reading between the lines, I feel like you had more problems with this campaign than just your PC's death. Leaving the table is a very drastic thing to do, and I think you acted on emotion. If it was just your PC's death, talk to your DM that you don't want to play in a campaign where such a thing happens again. Talk about expectations and issues like a grown-up person first. I think you might have had some, but all I can read is that you asked the DM for his justification, and then left.</p><p></p><p>I have my own issues with my DM, but in many cases it is not all on him. Emotions play a role, expectations and built up frustrations will cloud judgement. In the end the question is: is this how you want to play the game? Can you talk about it?</p><p></p><p>From what I can read so far, I don't think you did the right thing, but that is easy to say without experienced it.</p></blockquote><p></p>
[QUOTE="Sulicius, post: 9862405, member: 6896569"] Well, I am already noticing some of your issues with "wasting spell slots on healing word" and the like. Healing is never a waste, but it can feel like you have to give up your turn to give someone else their turn. Especially since you don't seem to feel like the other party members would do the same for you. Still, the DM seem to love challenging you guys in combat, is that what you and the other players enjoy? Your biggest pain point seems to be the feeling of being singled out and resurrected without proper setup. I think there's a lot the DM could have done to make this more interesting, fun and rewarding, but they don't seem to understand this. Yes, it is totally fair for a smart enemy to target you AND kill you. It would have been a good idea for the DM to announce upfront that this villain might do such a thing. It ups the stakes and gives the players a better understanding of what they are facing down. Many DMs might think the players shouldn't know this for drama or because it's meta, but that's just wrong. In this situation, your allies did not heal you while unconscious. Does that feel unfair? Then, the death itself. You are bothered that you didn't get any last words or final action. When I was a new DM, I made this mistake as well. The death of a character is caused by the DM, but how the character spends their final moment should be given to the player. It's a final farewell to the character they got attached to. A character is a player's strongest connection point with the campaign. Sure, you might not get a chance to cast another spell, but maybe the DM asks you what your final thoughts are. Do they fear the afterlife? I have gotten into the habit of RP-ing the afterlife with players, which has been very rewarding. Getting picked up by the boatsmen at the River Tartyx in Theros, or meeting the trapped souls of Barovia can be really fun to play out in the turns that the pc would otherwise skip because they are dead. Then, the Deus Ex Machina. What exactly happened? If I were the DM, I would take a moment and put a few options before the players: 1. Your character died, do you want to make a new pc? 2. Would you want to be able to return at a cost? Maybe your cleric spells are lost as some powerful being revives you, and you have to complete a quest to regain them. 3. There might be a healer in the area, do you want to go on a quest to resurrect the PC? And would you want to play an NPC or something in the meantime? Reading between the lines, I feel like you had more problems with this campaign than just your PC's death. Leaving the table is a very drastic thing to do, and I think you acted on emotion. If it was just your PC's death, talk to your DM that you don't want to play in a campaign where such a thing happens again. Talk about expectations and issues like a grown-up person first. I think you might have had some, but all I can read is that you asked the DM for his justification, and then left. I have my own issues with my DM, but in many cases it is not all on him. Emotions play a role, expectations and built up frustrations will cloud judgement. In the end the question is: is this how you want to play the game? Can you talk about it? From what I can read so far, I don't think you did the right thing, but that is easy to say without experienced it. [/QUOTE]
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