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What do you use as the "ultimate" evil?
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<blockquote data-quote="Fieari" data-source="post: 4801897" data-attributes="member: 16221"><p>As far as demons go, I prefer Juiblex. In my games, he/it is the one who wishes nothing more than to cause as much suffering as possible to all beings, mortals in particular, while the other demons are more focused on wars in the heavens, and are much less interesting.</p><p></p><p>But Juiblex isn't the biggest bad in my games... in fact, Juiblex is utilized as a tool by the real evils, who are cosmic beings of entropy.</p><p></p><p>And yet, while that may be the epic final goal, the evil the players encounter are much smaller, and much nastier, and much more insideous. Evil masquerading as good. Governments falling apart by greed and trechery within. Petty people doing petty things en masse in order to bring everything down. All fed upon by the aforementions supernatural stuff.</p><p></p><p>It works pretty well. Particularly because my players like roaming far and wide, so it helps to have patterns I can set up on the fly, which the players can tie together on their own, building massive conspiracies of malaise across entire worlds.</p></blockquote><p></p>
[QUOTE="Fieari, post: 4801897, member: 16221"] As far as demons go, I prefer Juiblex. In my games, he/it is the one who wishes nothing more than to cause as much suffering as possible to all beings, mortals in particular, while the other demons are more focused on wars in the heavens, and are much less interesting. But Juiblex isn't the biggest bad in my games... in fact, Juiblex is utilized as a tool by the real evils, who are cosmic beings of entropy. And yet, while that may be the epic final goal, the evil the players encounter are much smaller, and much nastier, and much more insideous. Evil masquerading as good. Governments falling apart by greed and trechery within. Petty people doing petty things en masse in order to bring everything down. All fed upon by the aforementions supernatural stuff. It works pretty well. Particularly because my players like roaming far and wide, so it helps to have patterns I can set up on the fly, which the players can tie together on their own, building massive conspiracies of malaise across entire worlds. [/QUOTE]
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What do you use as the "ultimate" evil?
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