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What do you use the Leadership Feat For?
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<blockquote data-quote="Storyteller01" data-source="post: 3211053" data-attributes="member: 20931"><p>We have three folks with the feat or planning on taking it right now.</p><p></p><p>The first, a trollkin with a circus. Don't ask; I don't know. I think it has to do with a cover identity and a means of making money on the side.</p><p></p><p>The second, a fey (think a varient of gnome) uses his followers to fill out a workshop and ship crew. His was a house rule (he's linked to a ship, so the ship will 'grow' followers), but he isn't looking to take advantage of it. He just wants a crew to help take care of the ship. His cohort will eventually have the same connection to the ship that he does. He's looking to recreate the ship, and he'll need all the resources from the feat to pull it off.</p><p></p><p>The third, a dragon using his followers as a spy network while his cohort makes deals with outsiders. He'll be using the 'Game of Bones' system (I don't remember the exact name at the moment) from the Quint Drow, so this will add to his effectiveness in that regard.</p><p></p><p>The fourth, a fighter/sorcerer uses his to gain bogger experts as weapons makers as well as sappers and recon. Even a 2nd or 3rd level expert with with max ranks in Hide and Move Silently should be able to defeat your typical warrior in Spot and Listen checks (5 to 6 ranks, a base +1 from Dex, and bonuses based on how little clothing they're wearing). Send in the sappers, wait for them to come out. Bombs go off, and you get to clean up during the chaos.</p><p></p><p>Second use for the boggers: mortar crews. Have half the first level followers outfitted with one-man mortars and four to six rounds each. Set them up behind cover. Have them aim at squares with the players acting as forward observers (they only have to hit an AC of 5, but the target can't be moving and gets a save). Pretty nasty way to take out buildings, mass troops, etc allowing the players to go into some truely epic battles later. I can see catapult and ballista crews handled in a similar manner, albeit harder to move and hide. </p><p></p><p>No one in the group has yet come up with a way to make followers melee effective without having to spend extreme amounts of cash.</p></blockquote><p></p>
[QUOTE="Storyteller01, post: 3211053, member: 20931"] We have three folks with the feat or planning on taking it right now. The first, a trollkin with a circus. Don't ask; I don't know. I think it has to do with a cover identity and a means of making money on the side. The second, a fey (think a varient of gnome) uses his followers to fill out a workshop and ship crew. His was a house rule (he's linked to a ship, so the ship will 'grow' followers), but he isn't looking to take advantage of it. He just wants a crew to help take care of the ship. His cohort will eventually have the same connection to the ship that he does. He's looking to recreate the ship, and he'll need all the resources from the feat to pull it off. The third, a dragon using his followers as a spy network while his cohort makes deals with outsiders. He'll be using the 'Game of Bones' system (I don't remember the exact name at the moment) from the Quint Drow, so this will add to his effectiveness in that regard. The fourth, a fighter/sorcerer uses his to gain bogger experts as weapons makers as well as sappers and recon. Even a 2nd or 3rd level expert with with max ranks in Hide and Move Silently should be able to defeat your typical warrior in Spot and Listen checks (5 to 6 ranks, a base +1 from Dex, and bonuses based on how little clothing they're wearing). Send in the sappers, wait for them to come out. Bombs go off, and you get to clean up during the chaos. Second use for the boggers: mortar crews. Have half the first level followers outfitted with one-man mortars and four to six rounds each. Set them up behind cover. Have them aim at squares with the players acting as forward observers (they only have to hit an AC of 5, but the target can't be moving and gets a save). Pretty nasty way to take out buildings, mass troops, etc allowing the players to go into some truely epic battles later. I can see catapult and ballista crews handled in a similar manner, albeit harder to move and hide. No one in the group has yet come up with a way to make followers melee effective without having to spend extreme amounts of cash. [/QUOTE]
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What do you use the Leadership Feat For?
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