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What do you want & expect to see in 2024's 5.5e?
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<blockquote data-quote="Greg K" data-source="post: 8742711" data-attributes="member: 5038"><p>What I want and expect are two different things. What I want (is the following which I thought I had posted the other day):</p><ul> <li data-xf-list-type="ul">Darkvison: Go back to 3e low-light vision, darkvision and for less things to have darkvision</li> <li data-xf-list-type="ul">Humans should work more like Rich Howard's <a href="https://www.tribality.com/2015/05/19/ultimate-adaptability-variant-humans-for-5th-edition/" target="_blank">Ultimate Adaptability</a> or better remove non-biological aspects from races and use the article as an example for environment/culture being an additional choice for all races.</li> <li data-xf-list-type="ul">More PHB races: Deva, Kobold, Goblin, Lizardfolk, Orc</li> <li data-xf-list-type="ul">Tieflings to have abyssal and infernal types</li> <li data-xf-list-type="ul">All class too receive their subclasses at first level (Otherwise some level 1 class variants for Barbarian, Bard, Cleric, Fighter, Rogue, Ranger)</li> <li data-xf-list-type="ul">Either stretch the 1-10 levels (or 1 to 12) to 1-20 or have PHB 1 cover levels 1-10 or 1-12 and PHB2 cover the rest (or is a supplement for mythic fantasy).</li> <li data-xf-list-type="ul">Tohe full spellcasters toned down. 7th-9th were not originally meant for players (if necessary move them to an Epic level/ mythic fantasy book/supplement)</li> <li data-xf-list-type="ul">More classes in PHB: Alchemist (separate from the Artificer), Arcane Warrior, Scholar, Shaman, Warlord, Witch</li> <li data-xf-list-type="ul">Berserker change Exhaustion to a fatigued/winded condition that can be removed with a short rest.</li> <li data-xf-list-type="ul">Cleric: would like to see on a warlock like chasis with much shorter general base list</li> <li data-xf-list-type="ul">Fighter could use more subclasses, fighting styles, and maneuvers<ul> <li data-xf-list-type="ul">subclasses: Brawler, Corsair, Commander, Duelist, Gallant, Kensei, Lancer, Musketeer, Swashbuckler, Hospitaer/Templar, a Wuxia (ki based warrior)</li> <li data-xf-list-type="ul">if subclasses are not at first level, a Light Armor Fighter variant at first level</li> <li data-xf-list-type="ul">Tasha's styles and maneuvers</li> </ul></li> <li data-xf-list-type="ul">Monk: needs more customization to reflect styles and some other changes</li> <li data-xf-list-type="ul">Ranger: The Ranger should be non-magical by default with magic via subclasses (see <a href="https://www.gmbinder.com/share/-MTSf1NxHva3nZH6U45C" target="_blank">AgenderArcee's Martial Ranger </a>on r/Unearthed Arcana and GM Binder for an example)</li> <li data-xf-list-type="ul">Rogues<ul> <li data-xf-list-type="ul">Thieves Cant should be a background language for Criminal and, maybe, Urchin,</li> <li data-xf-list-type="ul">class could use more subclasses in PHB</li> </ul></li> <li data-xf-list-type="ul">Sorcerer: add a general Arcane Origin for a magic family. a Fey blood origin, and create a smaller tailored base list.</li> <li data-xf-list-type="ul">Wizards: break the spell list down. Reduce the number of spells in the spell list by tailoring it</li> <li data-xf-list-type="ul">Feats: some need rebalancing and reworking.<ul> <li data-xf-list-type="ul">for example make Great Weapon Fighter and Sharpshooter based on PB. up to PB as penalty/ bonus based on twice the penalty taken</li> </ul></li> <li data-xf-list-type="ul">Changes to address the ease to bypass/minimize exploration in the wild</li> <li data-xf-list-type="ul">Crticial hits should just be weapon or unarmed damage die maxed and roll a second die</li> <li data-xf-list-type="ul">Some spells reworked/releveled or abandoned<ul> <li data-xf-list-type="ul">Example: True Strike should just make the target's next attack a natural 20, but not a crit (taken from Mike Mearls's Book of Iron Might (Malhavoc Press) for 3e)</li> </ul></li> <li data-xf-list-type="ul">add downtime from Xanathar's and Tasha's</li> <li data-xf-list-type="ul">add Companion /Sidekick rules</li> <li data-xf-list-type="ul">The DMG should include:<ul> <li data-xf-list-type="ul">skill points, armor as DR, wound/ vitality, touch AC, glancing blow as optional rules</li> <li data-xf-list-type="ul">More conditions Bleeding, Bloodied, Dazed Fatigued/Winded, Frozen, Shakened, Slowed, Staggered, Swallowed, Weakened Ability as options (or move to PHB)</li> <li data-xf-list-type="ul">More dials/variants for death and dying (fix the whack a mole), lethality, resting</li> <li data-xf-list-type="ul">actual dials and guidelines for tailoring the game: low magic, sword & sorcery, gothic fantasy, romantic fantasy, mythic fantasy</li> </ul></li> </ul><p>Now, what I expect is something that will make want to stick with 5e or move to another system entirely</p></blockquote><p></p>
[QUOTE="Greg K, post: 8742711, member: 5038"] What I want and expect are two different things. What I want (is the following which I thought I had posted the other day): [LIST] [*]Darkvison: Go back to 3e low-light vision, darkvision and for less things to have darkvision [*]Humans should work more like Rich Howard's [URL='https://www.tribality.com/2015/05/19/ultimate-adaptability-variant-humans-for-5th-edition/']Ultimate Adaptability[/URL] or better remove non-biological aspects from races and use the article as an example for environment/culture being an additional choice for all races. [*]More PHB races: Deva, Kobold, Goblin, Lizardfolk, Orc [*]Tieflings to have abyssal and infernal types [*]All class too receive their subclasses at first level (Otherwise some level 1 class variants for Barbarian, Bard, Cleric, Fighter, Rogue, Ranger) [*]Either stretch the 1-10 levels (or 1 to 12) to 1-20 or have PHB 1 cover levels 1-10 or 1-12 and PHB2 cover the rest (or is a supplement for mythic fantasy). [*]Tohe full spellcasters toned down. 7th-9th were not originally meant for players (if necessary move them to an Epic level/ mythic fantasy book/supplement) [*]More classes in PHB: Alchemist (separate from the Artificer), Arcane Warrior, Scholar, Shaman, Warlord, Witch [*]Berserker change Exhaustion to a fatigued/winded condition that can be removed with a short rest. [*]Cleric: would like to see on a warlock like chasis with much shorter general base list [*]Fighter could use more subclasses, fighting styles, and maneuvers [LIST] [*]subclasses: Brawler, Corsair, Commander, Duelist, Gallant, Kensei, Lancer, Musketeer, Swashbuckler, Hospitaer/Templar, a Wuxia (ki based warrior) [*]if subclasses are not at first level, a Light Armor Fighter variant at first level [*]Tasha's styles and maneuvers [/LIST] [*]Monk: needs more customization to reflect styles and some other changes [*]Ranger: The Ranger should be non-magical by default with magic via subclasses (see [URL='https://www.gmbinder.com/share/-MTSf1NxHva3nZH6U45C']AgenderArcee's Martial Ranger [/URL]on r/Unearthed Arcana and GM Binder for an example) [*]Rogues [LIST] [*]Thieves Cant should be a background language for Criminal and, maybe, Urchin, [*]class could use more subclasses in PHB [/LIST] [*]Sorcerer: add a general Arcane Origin for a magic family. a Fey blood origin, and create a smaller tailored base list. [*]Wizards: break the spell list down. Reduce the number of spells in the spell list by tailoring it [*]Feats: some need rebalancing and reworking. [LIST] [*]for example make Great Weapon Fighter and Sharpshooter based on PB. up to PB as penalty/ bonus based on twice the penalty taken [/LIST] [*]Changes to address the ease to bypass/minimize exploration in the wild [*]Crticial hits should just be weapon or unarmed damage die maxed and roll a second die [*]Some spells reworked/releveled or abandoned [LIST] [*]Example: True Strike should just make the target's next attack a natural 20, but not a crit (taken from Mike Mearls's Book of Iron Might (Malhavoc Press) for 3e) [/LIST] [*]add downtime from Xanathar's and Tasha's [*]add Companion /Sidekick rules [*]The DMG should include: [LIST] [*]skill points, armor as DR, wound/ vitality, touch AC, glancing blow as optional rules [*]More conditions Bleeding, Bloodied, Dazed Fatigued/Winded, Frozen, Shakened, Slowed, Staggered, Swallowed, Weakened Ability as options (or move to PHB) [*]More dials/variants for death and dying (fix the whack a mole), lethality, resting [*]actual dials and guidelines for tailoring the game: low magic, sword & sorcery, gothic fantasy, romantic fantasy, mythic fantasy [/LIST] [/LIST] Now, what I expect is something that will make want to stick with 5e or move to another system entirely [/QUOTE]
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