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What do you want for D20 Modern?
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<blockquote data-quote="Morgenstern" data-source="post: 610331" data-attributes="member: 5485"><p><strong>Re: Realism in Modern.</strong></p><p></p><p></p><p></p><p>Had a wonderful discussion about those over on the Spycraft board <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. The posters got together and wrote up the results of the discussion, and we should have it up in the resources section very soon. Some neat takes on zombies (scary alternate version of DR!), a whole feat tree for the power of faith (light and dark), some departments (<em>Spycraft</em>'s version of races) like Vatican Inquisitor, and even some bundles of gear.</p><p></p><p>Not something we were working on ourselves, but the market was clearly out there. I'm a huge fan of Resident Evil and the new Hellsing anime series, so it was neat to see that kind of thing neatly slotted into the existing rules.</p><p></p><p></p><p></p><p>Mystic power in <em>Shadowforce Archer</em> (a setting book for <em>Spycraft</em>) is a Feat-and-Skill system, with rites (minor magics) and rituals. It draws upon collective belief, so it favors the cult leader over the solo-spy, but some of the prestige classes can still build up substantial power for performing invocations by themselves. The <em>iHand of Glory</em> threatbook greatly expaned upon this with more feats, rites, and rituals along with the Wheel of the Year (adding effects for trying to work magic at different times of the year) and 4 prestige classes giving you a real leg up on mystic power if that's your shtick <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. There is a Mystics Lite free download availible on the site (<a href="http://www.SpycraftRPG.com" target="_blank">www.SpycraftRPG.com</a>) if you're interested and want to look for things to import back to your game.</p><p></p><p>As to historical artifacts, lets see~</p><p></p><p><em>Shadowforce Archer:</em> Beowulf's Hilt, Dream Catchers, The Feather of Ma'at, The Gordian Knot, Guan Gong's Halberd, Marduk's Signet, Mjolnir, The Necronomicon, Quetzalcoatl's Thorn, Rod of the Scarab, The Rosetta Stone, Sedna's Knuckles, The Tears of Gethsemane, and The Wheel of the Ancients.</p><p></p><p><em>Hand of Glory:</em> Excalibur, Hanuman's Tattoo, Hugin, The Nemean Mantle, The Spear of Destiny, Syrinx, and Yasanaki on Magatama.</p><p></p><p>The Shroud of Turin is discussed in our downloadable module 'The Shroud'. I think the Ark is still packed in a crate down in the Agency's warehouse last I looked <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p></p><p></p><p>Aliens and government cover-up go together like peanut-butter and chocolate <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />. Have to get someone working on that <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p></blockquote><p></p>
[QUOTE="Morgenstern, post: 610331, member: 5485"] [b]Re: Realism in Modern.[/b] Had a wonderful discussion about those over on the Spycraft board :). The posters got together and wrote up the results of the discussion, and we should have it up in the resources section very soon. Some neat takes on zombies (scary alternate version of DR!), a whole feat tree for the power of faith (light and dark), some departments ([i]Spycraft[/i]'s version of races) like Vatican Inquisitor, and even some bundles of gear. Not something we were working on ourselves, but the market was clearly out there. I'm a huge fan of Resident Evil and the new Hellsing anime series, so it was neat to see that kind of thing neatly slotted into the existing rules. Mystic power in [i]Shadowforce Archer[/i] (a setting book for [i]Spycraft[/i]) is a Feat-and-Skill system, with rites (minor magics) and rituals. It draws upon collective belief, so it favors the cult leader over the solo-spy, but some of the prestige classes can still build up substantial power for performing invocations by themselves. The [i]iHand of Glory[/i] threatbook greatly expaned upon this with more feats, rites, and rituals along with the Wheel of the Year (adding effects for trying to work magic at different times of the year) and 4 prestige classes giving you a real leg up on mystic power if that's your shtick :). There is a Mystics Lite free download availible on the site ([url]www.SpycraftRPG.com[/url]) if you're interested and want to look for things to import back to your game. As to historical artifacts, lets see~ [i]Shadowforce Archer:[/i] Beowulf's Hilt, Dream Catchers, The Feather of Ma'at, The Gordian Knot, Guan Gong's Halberd, Marduk's Signet, Mjolnir, The Necronomicon, Quetzalcoatl's Thorn, Rod of the Scarab, The Rosetta Stone, Sedna's Knuckles, The Tears of Gethsemane, and The Wheel of the Ancients. [i]Hand of Glory:[/i] Excalibur, Hanuman's Tattoo, Hugin, The Nemean Mantle, The Spear of Destiny, Syrinx, and Yasanaki on Magatama. The Shroud of Turin is discussed in our downloadable module 'The Shroud'. I think the Ark is still packed in a crate down in the Agency's warehouse last I looked :). Aliens and government cover-up go together like peanut-butter and chocolate :D. Have to get someone working on that :). [/QUOTE]
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