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What do you want for D20 Modern?
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<blockquote data-quote="MythicJustice" data-source="post: 613157" data-attributes="member: 4860"><p><strong>Re: Realism in Modern.</strong></p><p></p><p></p><p></p><p>I felt the same way when we first started working on Dark Inheritance. We wanted to make a modern d20 setting that incorporated the occult and the supernatural but not the D&D varieties. Cults, demons, and otherworldy horrors are in the world of Dark Inheritance but not dragons, elves, and bugbears.</p><p></p><p></p><p></p><p></p><p></p><p>We do use the d20 Modern magic FX but toned it down a bit by removing material components for spell casting and requiring foci instead. By limiting the level of foci the GM can easily limit the amount and type of magic in the setting. </p><p></p><p>Ancient occult artifacts were something that we knew we had to have. I'm really excited about Sam Witt's Relic rules he wrote for us. No one has done something even close to the direction we've gone for magical items and I really think they involve the players more and come across as more "realistic".</p><p></p><p>Now that we're getting close to going to the printer be on the lookout for some previews in the next few weeks. Also check out the March issue of Campaign magazine. Dark Inheritance will be previewed in that issue and included is an exclusive advanced class, the Cult Leader.</p></blockquote><p></p>
[QUOTE="MythicJustice, post: 613157, member: 4860"] [b]Re: Realism in Modern.[/b] I felt the same way when we first started working on Dark Inheritance. We wanted to make a modern d20 setting that incorporated the occult and the supernatural but not the D&D varieties. Cults, demons, and otherworldy horrors are in the world of Dark Inheritance but not dragons, elves, and bugbears. We do use the d20 Modern magic FX but toned it down a bit by removing material components for spell casting and requiring foci instead. By limiting the level of foci the GM can easily limit the amount and type of magic in the setting. Ancient occult artifacts were something that we knew we had to have. I'm really excited about Sam Witt's Relic rules he wrote for us. No one has done something even close to the direction we've gone for magical items and I really think they involve the players more and come across as more "realistic". Now that we're getting close to going to the printer be on the lookout for some previews in the next few weeks. Also check out the March issue of Campaign magazine. Dark Inheritance will be previewed in that issue and included is an exclusive advanced class, the Cult Leader. [/QUOTE]
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