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What do you want for D20 Modern?
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<blockquote data-quote="Morgenstern" data-source="post: 614050" data-attributes="member: 5485"><p><strong>Re: Supernatural in Spycraft</strong></p><p></p><p></p><p></p><p>I kinda treat it as an open ended cinematic action game. While The Spycraft line (the books with the silver covers) focuses exclusively on the world of espionage, the Shadowforce Archer books (the black covers) branch out a bit. The Hardcover dealt with psionics, mystic power and chemical monsters (think resident evil) as options to expand your players' (and their enemies') options. The Archer Foundation was a genre book for X-files type spooky espionage. The Hand of Glory expanded on the Indiana Jones, saturday afternoon matinee two-fisted action arcetypes. Next up is the Pan Asian Colective, which covers all kinds of martial arts mayhem (the core book had about twenty melee weapon feats, and 20 unarmed combat feats - the Pan Asia book adds 40 more of each!) along with tools for your classic Hong Kong cops action and a few nods to anime (I'm a Bubble Gum Crisis fan, what can I say <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />?). Each one has also introduced a base class (1st through 20th level) for the central archtype being showcased: 3 psion classes (Mentalist, Physical Adept, Telepath)in the world book, the Slueth in Archer Foundation, the Explorer in Hand of Glory, and the Martial Artist in Pan Asia. We've got the first five levels posted for every base class (the more recent ones are in the Forum, the older ones in the preview section), so it's easy to check out what they do.</p><p></p><p>For my own use, I've adapted all the characters from FFX as base classes (the Blitzer's fun and the Summoner rocks), seen people import the Spycraft rules back into D&D, and given some examples how to use the game for playing a Highlander game. It's pretty open ended, once you notice that the rules for putting together a new class are very consistent.</p><p></p><p></p><p></p><p>Seems to have been lost in the shuffle <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" />. We're about to put a bunch of stuff up (new stories and modules and such) so I'll pester the webmaster to get that back in there. There are two example artifacts in the Shadowforce Archer 'Resources' section. The file is availible on the Modus Operandi site, on the second page of the articles section. Great site for any sort of espionage role-playing.</p><p></p><p><a href="http://www.modus-operandi.co.uk/" target="_blank">www.modus-operandi.co.uk/</a></p><p></p><p>Hope this helps <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />,</p></blockquote><p></p>
[QUOTE="Morgenstern, post: 614050, member: 5485"] [b]Re: Supernatural in Spycraft[/b] I kinda treat it as an open ended cinematic action game. While The Spycraft line (the books with the silver covers) focuses exclusively on the world of espionage, the Shadowforce Archer books (the black covers) branch out a bit. The Hardcover dealt with psionics, mystic power and chemical monsters (think resident evil) as options to expand your players' (and their enemies') options. The Archer Foundation was a genre book for X-files type spooky espionage. The Hand of Glory expanded on the Indiana Jones, saturday afternoon matinee two-fisted action arcetypes. Next up is the Pan Asian Colective, which covers all kinds of martial arts mayhem (the core book had about twenty melee weapon feats, and 20 unarmed combat feats - the Pan Asia book adds 40 more of each!) along with tools for your classic Hong Kong cops action and a few nods to anime (I'm a Bubble Gum Crisis fan, what can I say :)?). Each one has also introduced a base class (1st through 20th level) for the central archtype being showcased: 3 psion classes (Mentalist, Physical Adept, Telepath)in the world book, the Slueth in Archer Foundation, the Explorer in Hand of Glory, and the Martial Artist in Pan Asia. We've got the first five levels posted for every base class (the more recent ones are in the Forum, the older ones in the preview section), so it's easy to check out what they do. For my own use, I've adapted all the characters from FFX as base classes (the Blitzer's fun and the Summoner rocks), seen people import the Spycraft rules back into D&D, and given some examples how to use the game for playing a Highlander game. It's pretty open ended, once you notice that the rules for putting together a new class are very consistent. Seems to have been lost in the shuffle :(. We're about to put a bunch of stuff up (new stories and modules and such) so I'll pester the webmaster to get that back in there. There are two example artifacts in the Shadowforce Archer 'Resources' section. The file is availible on the Modus Operandi site, on the second page of the articles section. Great site for any sort of espionage role-playing. [url]www.modus-operandi.co.uk/[/url] Hope this helps :), [/QUOTE]
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