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What do you want? (Forked Thread: When did I stop being WotC's target audience?)
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<blockquote data-quote="der_kluge" data-source="post: 4526925" data-attributes="member: 945"><p>I have what I want from Necromancer Games - support for "old school" style sandbox gaming. </p><p></p><p>WoTC started out being what I wanted with 3.0. Splat books were nice, and I like having options, so long as they are sane and reasonable. Then WoTC started putting out things like Warlocks, Battle Sorcerers, Book of Nine Swords, and Magic Incarnum and WoTC and I started to part ways BIG time. </p><p></p><p>I haven't bought a WoTC book in years (zero interest in purchasing 4e), and don't plan on doing so in the foreseeable future.</p><p></p><p>What do I want from WoTC? Nothing, really, that I can't already get from other publishers. In a perfect world, though, I'd get a paired down, simplified ruleset. I was hoping Pathfinder would be it, but they're taking it in a different direction than what I would have liked to seen. Still, I'll probably put my support behind that, because I like what they're doing at Paizo, and they seem to actually listen to their customers, which is more than what WoTC seems to do.</p><p></p><p>My perfect game system - has 4 classes, wizard, cleric, rogue and fighter, with options to branch out into druids, rangers, barbarians, bards, etc. It has 20 levels of spells, with spells that last "encounter duration" instead of x number of rounds. It has a realistic economy with magic items that don't cost bajillions of gold coins, and it has many of the same features (skills, feats, PrCs) that I've grown to like about 3rd edition, while at the same time taming the power level back of spellcasters and giving all the classes more options for customization. Pathfinder is gonna get me close, but it won't get me all those things.</p><p></p><p>Also, I want old school modules and campaign settings (read: something other than Robots and dinosaurs) - you know, Tolkienesque kinds of places where life is hard, and adventure is perilous - you know, the kind of game Gary Gygax made 35 years ago, before WoTC butchered it into the anime-esque weird thing that it is today.</p><p></p><p>That's the D&D I want. That's the D&D I still play. WoTC can either join me in that endeavor, or they can buzz off.</p></blockquote><p></p>
[QUOTE="der_kluge, post: 4526925, member: 945"] I have what I want from Necromancer Games - support for "old school" style sandbox gaming. WoTC started out being what I wanted with 3.0. Splat books were nice, and I like having options, so long as they are sane and reasonable. Then WoTC started putting out things like Warlocks, Battle Sorcerers, Book of Nine Swords, and Magic Incarnum and WoTC and I started to part ways BIG time. I haven't bought a WoTC book in years (zero interest in purchasing 4e), and don't plan on doing so in the foreseeable future. What do I want from WoTC? Nothing, really, that I can't already get from other publishers. In a perfect world, though, I'd get a paired down, simplified ruleset. I was hoping Pathfinder would be it, but they're taking it in a different direction than what I would have liked to seen. Still, I'll probably put my support behind that, because I like what they're doing at Paizo, and they seem to actually listen to their customers, which is more than what WoTC seems to do. My perfect game system - has 4 classes, wizard, cleric, rogue and fighter, with options to branch out into druids, rangers, barbarians, bards, etc. It has 20 levels of spells, with spells that last "encounter duration" instead of x number of rounds. It has a realistic economy with magic items that don't cost bajillions of gold coins, and it has many of the same features (skills, feats, PrCs) that I've grown to like about 3rd edition, while at the same time taming the power level back of spellcasters and giving all the classes more options for customization. Pathfinder is gonna get me close, but it won't get me all those things. Also, I want old school modules and campaign settings (read: something other than Robots and dinosaurs) - you know, Tolkienesque kinds of places where life is hard, and adventure is perilous - you know, the kind of game Gary Gygax made 35 years ago, before WoTC butchered it into the anime-esque weird thing that it is today. That's the D&D I want. That's the D&D I still play. WoTC can either join me in that endeavor, or they can buzz off. [/QUOTE]
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