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What do you want? (Forked Thread: When did I stop being WotC's target audience?)
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<blockquote data-quote="Crazy Jerome" data-source="post: 4527926" data-attributes="member: 54877"><p>I don't want D&D to try to do for me what some other system already does better.</p><p> </p><p>I want D&D to be different enough every edition to justify bothering to put out a new edition. The only editions I haven't liked have been 2E and 3.5, and the, "tinker around endlessly with minor stuff to avoid making the hard decisions," aspect of those editions is what turned me off the most. Also, I'd prefer there be at least 8-10 years between editions.</p><p> </p><p>It doesn't bother me if, for example, 5E is something I don't happen to like, as long as it meets those minimal requirements. That will mean the 5E designers gave it a solid effort, rather than phoning it in. Meanwhile, I'll happily keep playing RC, 3E, 4E, and other systems. If 5E happens to appeal, so much the better.</p><p> </p><p>Now, given a huge budget and ability to call all the shots, here is what I do:</p><p> </p><p>1. Draft Monte Cook, Luke Crane, Mike Mearls, and a couple of game deveopers to be named later, but deliberately different than any of those listed. (Maybe someone with some serious RuneQuest credibility.) Pay them enough to lock them in the (expensive, with living space) office for weeks at a time, over a two year period. Nothing gets included in the design, unless they <em>all</em> agree. I figure each one gets a 1/4 million per year, because that is what it would take to get me to do that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p>2. State up front that the game has to have an innovative, spectacular, wide, and deep skill system, but still has to play like D&D to a reasonable majority of players. </p><p> </p><p>3. Other than those two sets of restrictions, they are free to do <em>anything</em> they want. </p><p> </p><p>I'm not surre what would emerge, but I bet I would really enjoy playing it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 4527926, member: 54877"] I don't want D&D to try to do for me what some other system already does better. I want D&D to be different enough every edition to justify bothering to put out a new edition. The only editions I haven't liked have been 2E and 3.5, and the, "tinker around endlessly with minor stuff to avoid making the hard decisions," aspect of those editions is what turned me off the most. Also, I'd prefer there be at least 8-10 years between editions. It doesn't bother me if, for example, 5E is something I don't happen to like, as long as it meets those minimal requirements. That will mean the 5E designers gave it a solid effort, rather than phoning it in. Meanwhile, I'll happily keep playing RC, 3E, 4E, and other systems. If 5E happens to appeal, so much the better. Now, given a huge budget and ability to call all the shots, here is what I do: 1. Draft Monte Cook, Luke Crane, Mike Mearls, and a couple of game deveopers to be named later, but deliberately different than any of those listed. (Maybe someone with some serious RuneQuest credibility.) Pay them enough to lock them in the (expensive, with living space) office for weeks at a time, over a two year period. Nothing gets included in the design, unless they [I]all[/I] agree. I figure each one gets a 1/4 million per year, because that is what it would take to get me to do that. :) 2. State up front that the game has to have an innovative, spectacular, wide, and deep skill system, but still has to play like D&D to a reasonable majority of players. 3. Other than those two sets of restrictions, they are free to do [I]anything[/I] they want. I'm not surre what would emerge, but I bet I would really enjoy playing it. :p [/QUOTE]
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