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What do you want? (Forked Thread: When did I stop being WotC's target audience?)
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<blockquote data-quote="justanobody" data-source="post: 4528363" data-attributes="member: 70778"><p>I think it comes down to what are you trying to do? Are you trying to make a game for a specific reason, or just make something to sale.</p><p></p><p>If you try to add the most posible for most people to buy, then you have the chance to get more people to buy it, but you also have the chance that it is too loose with no consistency that it may drive others off.</p><p></p><p>What is the difference in Trouble and Sorry? Sorry has cards that affect the pegs. Why doesn't everyone play Sorry with the added new feature, and why does Trouble still sell?</p><p></p><p>Some times you just have to make different things for different people, changing them slightly to make sure people get the most out of what they want. The thing you have to choose most is whether to kep the old or not.</p><p></p><p>With D&D, if you alter a small part of it you main gain stronger favor with some consumers as they like the changes better, and other may abhor them to drive them off. (see 2nd edition to 3rd). Even larger changes to a game have a chance to zero in on a niche within the customers and make them real happy, but also drive off many more that do not fit in that small a niche. (see 3rd to 4th)</p><p></p><p>It really depends on your purpose for making the game.</p><p></p><p>D&D started out Medieval Fantasy.</p><p></p><p>Where is it today in relation to that? Did the people really start disliking medieval games to want these other things? Did medieval gaming really affect what caused it to sale to begin with?</p><p></p><p>What focus and genre is the game aiming for, or is it trying to aim for one in particular?</p><p></p><p>So for some D&D may always need that medieval feel which anime, or other eras do not really fit in what they want, while others may want the other areas.</p><p></p><p>So can the game fit all genres without alienating some people who want a specific genre, and are those who want a specific genre such as the original idea of medieval fantasy, or technologically advanced, and even anime inspired wrong? Or is it that the game just cannot give all those things and hope to keep all the people happy?</p><p></p><p>So maybe the wrong question was what do people want from D&D, but what has D&D become and trying to be, that people don't like about it...but that seems more like an edition war starting question.</p><p></p><p>Is D&D still able to fit its origins of medieval fantasy? Is that what people want from D&D? Can D&D fit all genres and still be successful? Can other games be made for the other genres? Say Eberron developing into its own gaming system to better fit the things people want out of it?</p><p></p><p>So what is the core concept of D&D today?</p></blockquote><p></p>
[QUOTE="justanobody, post: 4528363, member: 70778"] I think it comes down to what are you trying to do? Are you trying to make a game for a specific reason, or just make something to sale. If you try to add the most posible for most people to buy, then you have the chance to get more people to buy it, but you also have the chance that it is too loose with no consistency that it may drive others off. What is the difference in Trouble and Sorry? Sorry has cards that affect the pegs. Why doesn't everyone play Sorry with the added new feature, and why does Trouble still sell? Some times you just have to make different things for different people, changing them slightly to make sure people get the most out of what they want. The thing you have to choose most is whether to kep the old or not. With D&D, if you alter a small part of it you main gain stronger favor with some consumers as they like the changes better, and other may abhor them to drive them off. (see 2nd edition to 3rd). Even larger changes to a game have a chance to zero in on a niche within the customers and make them real happy, but also drive off many more that do not fit in that small a niche. (see 3rd to 4th) It really depends on your purpose for making the game. D&D started out Medieval Fantasy. Where is it today in relation to that? Did the people really start disliking medieval games to want these other things? Did medieval gaming really affect what caused it to sale to begin with? What focus and genre is the game aiming for, or is it trying to aim for one in particular? So for some D&D may always need that medieval feel which anime, or other eras do not really fit in what they want, while others may want the other areas. So can the game fit all genres without alienating some people who want a specific genre, and are those who want a specific genre such as the original idea of medieval fantasy, or technologically advanced, and even anime inspired wrong? Or is it that the game just cannot give all those things and hope to keep all the people happy? So maybe the wrong question was what do people want from D&D, but what has D&D become and trying to be, that people don't like about it...but that seems more like an edition war starting question. Is D&D still able to fit its origins of medieval fantasy? Is that what people want from D&D? Can D&D fit all genres and still be successful? Can other games be made for the other genres? Say Eberron developing into its own gaming system to better fit the things people want out of it? So what is the core concept of D&D today? [/QUOTE]
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