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What do you want from a campaign setting?
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<blockquote data-quote="jaldaen" data-source="post: 2767296" data-attributes="member: 214"><p>Maps... world map, locale maps, and unique area maps... That should be doable ;-) Though this does bring to mind a question... do you prefer stylized maps which accent the setting or straightforward maps which get across the information? And what about a map that changes or has unmappable areas... how would you want something like that handled by a cartographer?</p><p></p><p></p><p></p><p>Any particular areas in Joe Xlander's life you would want focused on more than others? What are the absolutely necessary elements a setting must explore in Joe Xlander's life in your opinion?</p><p></p><p></p><p></p><p>Could you give a couple examples of what you see as a meaningful explanation of why things work the way they do? I think I understand, but a couple examples from other settings would be helpful to drive home the point. From what I can tell you would like the campaign setting to give these explanations in a logical, but unique manner which draws out both GM and player interest in the setting.</p><p></p><p></p><p></p><p>So it doesn't matter how the adventure hooks are presented, just as long as they are in the setting book aplenty, eh? Would you like to see mini-adventure sidebars (or appendices), which layout a short adventure (with map) based on the information being explored? What are some of your favorite presentations of adventure hooks? Were there any unique presentations which have stuck with you and you'd like to see again?</p><p></p><p>What about the rest of you? Any comments, questions, or suggestions in regards to campaign setting maps, life of the common man, cosmology/metaphysics</p></blockquote><p></p>
[QUOTE="jaldaen, post: 2767296, member: 214"] Maps... world map, locale maps, and unique area maps... That should be doable ;-) Though this does bring to mind a question... do you prefer stylized maps which accent the setting or straightforward maps which get across the information? And what about a map that changes or has unmappable areas... how would you want something like that handled by a cartographer? Any particular areas in Joe Xlander's life you would want focused on more than others? What are the absolutely necessary elements a setting must explore in Joe Xlander's life in your opinion? Could you give a couple examples of what you see as a meaningful explanation of why things work the way they do? I think I understand, but a couple examples from other settings would be helpful to drive home the point. From what I can tell you would like the campaign setting to give these explanations in a logical, but unique manner which draws out both GM and player interest in the setting. So it doesn't matter how the adventure hooks are presented, just as long as they are in the setting book aplenty, eh? Would you like to see mini-adventure sidebars (or appendices), which layout a short adventure (with map) based on the information being explored? What are some of your favorite presentations of adventure hooks? Were there any unique presentations which have stuck with you and you'd like to see again? What about the rest of you? Any comments, questions, or suggestions in regards to campaign setting maps, life of the common man, cosmology/metaphysics [/QUOTE]
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