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What do you want from a campaign setting?
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<blockquote data-quote="Psion" data-source="post: 2767859" data-attributes="member: 172"><p>I don't have time for a detailed response ATM, but what I speak of really isn't that complicated, and most campaign settings manage it at least on a basic level (though it is possible to make better, more compelling conflicts with more possibilities), but a few examples right of the top:</p><p></p><p>- In FR, the efforts by the Zhentarium to spread their influence.</p><p>- In Greyhawk, the racial supremacy of the suel.</p><p>- In scarred lands, the efforts of the titanspawn to free the titans.</p><p>- In planescape, the blood war and the clash of faction philosophies.</p><p></p><p>See, nothing that complicated. But there are a few settings out there that basically give you a playground with lots of neat things to look at or fight, but never really tell you why they are fighting or the history of this fighting. Yeah, some creatures may be good and evil, but I think it has to come down to more than that. Evil is an inward philosophy. What is the outward reflection of great evil that is the real threat? Petty criminals are evil, but what is the Great Evil out there, and what are they doing, and why? (As the PS example brings to light, it doesn't even have to be Evil. It's just that a good versus evil conflict is the easiest to get PCs to care about.)</p></blockquote><p></p>
[QUOTE="Psion, post: 2767859, member: 172"] I don't have time for a detailed response ATM, but what I speak of really isn't that complicated, and most campaign settings manage it at least on a basic level (though it is possible to make better, more compelling conflicts with more possibilities), but a few examples right of the top: - In FR, the efforts by the Zhentarium to spread their influence. - In Greyhawk, the racial supremacy of the suel. - In scarred lands, the efforts of the titanspawn to free the titans. - In planescape, the blood war and the clash of faction philosophies. See, nothing that complicated. But there are a few settings out there that basically give you a playground with lots of neat things to look at or fight, but never really tell you why they are fighting or the history of this fighting. Yeah, some creatures may be good and evil, but I think it has to come down to more than that. Evil is an inward philosophy. What is the outward reflection of great evil that is the real threat? Petty criminals are evil, but what is the Great Evil out there, and what are they doing, and why? (As the PS example brings to light, it doesn't even have to be Evil. It's just that a good versus evil conflict is the easiest to get PCs to care about.) [/QUOTE]
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