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What do you want from a campaign setting?
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<blockquote data-quote="amethal" data-source="post: 2768417" data-attributes="member: 22784"><p>I like campaign settings which encourage me to take them over and make them my own.</p><p></p><p>I'm perfectly happy doing this anyway, but I like to feel its what the designers had in mind at the start, so I'm going with the flow rather than against it. </p><p></p><p>I hate thousands of years of history. Its generally very boring to read through. Also, where the history has been developed piecemeal (especially in a large line of novels) I often find it looks absurd when gathered together. How many cataclysms does a world need, for goodness sake! </p><p></p><p>And it can make it look like all the great deeds have been done, and the current generation of adventurers are just pygmies compared to the heroes of old - and in a worst case scenario, these heroes of old are still on the scene hogging the limelight.</p><p></p><p>My major hate though is "future history" - once I buy a campaign setting the future is the responsibility of me and my players.</p><p></p><p>I like campaign settings with plenty of plot hooks, but I like them to be subtle. My favourite plot hook is a throwaway sentence in the middle of a paragraph somewhere, which gets my imagination working when I read it.</p><p></p><p>Oh, and I like maps. In particular, there has to be one world map which shows everything. None of this "and there are rumours of a large continent to the west" nonsense - put it on the flaming map!</p><p></p><p>However, if you are going to do a map, then for goodness sake say something about everywhere that is mentioned on it. Even if its just a sentence "The Dark Swamp is home to many warring tribes of savage lizardfolk, and there are rumours an ancient black dragon has its lair there"</p></blockquote><p></p>
[QUOTE="amethal, post: 2768417, member: 22784"] I like campaign settings which encourage me to take them over and make them my own. I'm perfectly happy doing this anyway, but I like to feel its what the designers had in mind at the start, so I'm going with the flow rather than against it. I hate thousands of years of history. Its generally very boring to read through. Also, where the history has been developed piecemeal (especially in a large line of novels) I often find it looks absurd when gathered together. How many cataclysms does a world need, for goodness sake! And it can make it look like all the great deeds have been done, and the current generation of adventurers are just pygmies compared to the heroes of old - and in a worst case scenario, these heroes of old are still on the scene hogging the limelight. My major hate though is "future history" - once I buy a campaign setting the future is the responsibility of me and my players. I like campaign settings with plenty of plot hooks, but I like them to be subtle. My favourite plot hook is a throwaway sentence in the middle of a paragraph somewhere, which gets my imagination working when I read it. Oh, and I like maps. In particular, there has to be one world map which shows everything. None of this "and there are rumours of a large continent to the west" nonsense - put it on the flaming map! However, if you are going to do a map, then for goodness sake say something about everywhere that is mentioned on it. Even if its just a sentence "The Dark Swamp is home to many warring tribes of savage lizardfolk, and there are rumours an ancient black dragon has its lair there" [/QUOTE]
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