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What do you want from a campaign setting?
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<blockquote data-quote="TheYeti1775" data-source="post: 2768530" data-attributes="member: 20914"><p>Things I look for:</p><p>Good Index</p><p>I want fluff not too much crunch.</p><p></p><p>Dawnforge / Valus both with their new 'crunch' rules succeed in this endeavor.</p><p>Both could easily ignore their own crunch and be ported to a location in your known worlds.</p><p></p><p>Geography is a major key for me. Give me the lay of the land, locales in which to explore.</p><p>Cities/Towns major points of interest - give simple breakdowns of their populations and the major industry/commerce. Give general notes on Underworld activites. Note active organizations.</p><p></p><p>Politics, explain the current political sitreps. How the militaries stand.</p><p></p><p>Maps are good, but something I havent seen in a long time. PLAYER MAPS.</p><p>Make one simple overland map like a PC would buy. On the maps I say put a full collection on a cd, (or if in a PDF, put it in an appendix). If within reason give several random area maps, the various countries etc. DM's can always use maps, hence the success of Map Folio's.</p><p></p><p>Organizations - Public and private goals, leaderships, etc.</p><p></p><p>Give a section of possible plots.</p><p></p><p>One key is DO NOT give too much detail. The best thing about Dawnforge and Valus is their ability for the DM to shape the world to his desire easily without over worrying right away if PC's in kingdom X kill BBEG, how much it would effect kingdom y directly unless it was part of the DM plotline.</p><p></p><p>Just my 2 coppers.</p><p></p><p>Yeti</p></blockquote><p></p>
[QUOTE="TheYeti1775, post: 2768530, member: 20914"] Things I look for: Good Index I want fluff not too much crunch. Dawnforge / Valus both with their new 'crunch' rules succeed in this endeavor. Both could easily ignore their own crunch and be ported to a location in your known worlds. Geography is a major key for me. Give me the lay of the land, locales in which to explore. Cities/Towns major points of interest - give simple breakdowns of their populations and the major industry/commerce. Give general notes on Underworld activites. Note active organizations. Politics, explain the current political sitreps. How the militaries stand. Maps are good, but something I havent seen in a long time. PLAYER MAPS. Make one simple overland map like a PC would buy. On the maps I say put a full collection on a cd, (or if in a PDF, put it in an appendix). If within reason give several random area maps, the various countries etc. DM's can always use maps, hence the success of Map Folio's. Organizations - Public and private goals, leaderships, etc. Give a section of possible plots. One key is DO NOT give too much detail. The best thing about Dawnforge and Valus is their ability for the DM to shape the world to his desire easily without over worrying right away if PC's in kingdom X kill BBEG, how much it would effect kingdom y directly unless it was part of the DM plotline. Just my 2 coppers. Yeti [/QUOTE]
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