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What do you want from a Dragonlance 5e?
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<blockquote data-quote="doctorbadwolf" data-source="post: 7871962" data-attributes="member: 6704184"><p>1) full circle, not backward. </p><p>Don’t revisit the War of The Lance as the primary focus, but do use sidebars to explain how to use the material presented in that era. Instead, move the setting just forward enough that it can feel like the era of the War, but with some progress being kept in place, and a new threat to Ansalon/Krynn rising as the campaign begins. </p><p></p><p>So, Solace is a tree town again, but it still has the tomb in the town square, and the town inn is run by some descendent of Tika and Cameron, the Knights of Solamnia are in decline, but not as badly as before, the elf kingdoms have recovered much, but aren’t in perfectly unaffected shape. </p><p>Essentially, treat all the upheaval of the various books like the OG books treat the Cataclysm. </p><p></p><p>2) A short starter adventure that introduces the rising evil that must be stopped, and then a chapter of advice on running adventures in Krynn. </p><p></p><p>3) new races/sub races, magic items, and other player options, including an explanation of alternate rewards, and stuff like awarding a Boon, befriending a silver dragon in place of getting a cool magic item. </p><p></p><p>4) some optional variants for stuff like moon magic</p><p></p><p>5) some amount of info on playing in several eras.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7871962, member: 6704184"] 1) full circle, not backward. Don’t revisit the War of The Lance as the primary focus, but do use sidebars to explain how to use the material presented in that era. Instead, move the setting just forward enough that it can feel like the era of the War, but with some progress being kept in place, and a new threat to Ansalon/Krynn rising as the campaign begins. So, Solace is a tree town again, but it still has the tomb in the town square, and the town inn is run by some descendent of Tika and Cameron, the Knights of Solamnia are in decline, but not as badly as before, the elf kingdoms have recovered much, but aren’t in perfectly unaffected shape. Essentially, treat all the upheaval of the various books like the OG books treat the Cataclysm. 2) A short starter adventure that introduces the rising evil that must be stopped, and then a chapter of advice on running adventures in Krynn. 3) new races/sub races, magic items, and other player options, including an explanation of alternate rewards, and stuff like awarding a Boon, befriending a silver dragon in place of getting a cool magic item. 4) some optional variants for stuff like moon magic 5) some amount of info on playing in several eras. [/QUOTE]
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What do you want from a Dragonlance 5e?
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