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What do you want from a Dragonlance 5e?
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<blockquote data-quote="Coroc" data-source="post: 7872167" data-attributes="member: 6895991"><p>If you want to appeal new younger players who do not know the books then you would have to do some heavy promoting of these besides any RPG products.</p><p>Most of the guys in this thread do know the books, most of them would know how to play with the original characters and adventure path. For most who don't know nothing about it, the best part would probably be riding dragons and fighting with dragonlances while mounting them.</p><p>So this becomes pretty tricky, despite all of its potential.</p><p>The fan base is split up also, you got those who only like the original saga, and those who like the original saga but without the heroes and those who say this and that period afterwards is better.</p><p></p><p>So you got 4 different kinds of public to cater to, plus an epic story line for low level chars, plus very flashy combat possibilities which would translate to pretty high level D&D, readers of the books and newbies.</p><p></p><p>Perhaps from a marketing POV this is the most difficult to sell classic setting.</p><p></p><p>For me personally a UA with rules for dragonlances, clarifying how to represent knights of solamnia with three different paladin oaths (which is the best idea I have encountered so far cannot recall it atm who wrote it in this forum but big kudos for that once more), maybes some rules on flying mounted combat, and a bit on the three different schools of magic and the moons influencing them would be enough.</p></blockquote><p></p>
[QUOTE="Coroc, post: 7872167, member: 6895991"] If you want to appeal new younger players who do not know the books then you would have to do some heavy promoting of these besides any RPG products. Most of the guys in this thread do know the books, most of them would know how to play with the original characters and adventure path. For most who don't know nothing about it, the best part would probably be riding dragons and fighting with dragonlances while mounting them. So this becomes pretty tricky, despite all of its potential. The fan base is split up also, you got those who only like the original saga, and those who like the original saga but without the heroes and those who say this and that period afterwards is better. So you got 4 different kinds of public to cater to, plus an epic story line for low level chars, plus very flashy combat possibilities which would translate to pretty high level D&D, readers of the books and newbies. Perhaps from a marketing POV this is the most difficult to sell classic setting. For me personally a UA with rules for dragonlances, clarifying how to represent knights of solamnia with three different paladin oaths (which is the best idea I have encountered so far cannot recall it atm who wrote it in this forum but big kudos for that once more), maybes some rules on flying mounted combat, and a bit on the three different schools of magic and the moons influencing them would be enough. [/QUOTE]
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What do you want from a Dragonlance 5e?
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