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What do you want from a Dragonlance 5e?
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<blockquote data-quote="Gadget" data-source="post: 7872484" data-attributes="member: 23716"><p>Lot's of opinions on this, I'm not sure most of what I feel for Dragonlance isn't mostly nostalgia. It was Dragonlance that really made me get on board with Vancian caster and many other D&Disms. I'll make a go of some things that came to mind:</p><p></p><ul> <li data-xf-list-type="ul">Dragonlance is High Fantasy, but not as High Magic as later D&D has become, despite the premise of Dragonriders & Dragonlances and such. I'm not sure how to capture this feeling in modern D&D well, as AD&D was much closer to that level of magic, despite some Montey Haul tendancies. </li> <li data-xf-list-type="ul">There seems to be a big emphasis on having everything from the base game in or compatible with every product released. While Dragonlance is not as much a problem in this area as something like Darksun, it could feel very forced. There could be some adaptation such as Dragonborn = Draconians, Half-orcs = Half-Ogres, and Tieflings = Irda(?), but there would have to be a limit. Sorcerer's probably would not fit into the Towers of High Sorcery model, and Warlocks definitely would not. Other classes might have similar issues.</li> <li data-xf-list-type="ul">Age of Mortals and such. Some people like, some people hate what amounts to 'blowing up the setting for a new Edition.' Other settings have had this maladay, but Dragonlance seems to suffer from an acute case. Don't 'blow up' the setting for a new release, you'll likely loose what was unique about it in the process. Cover other Ages, maybe expanding the setting, but don't Forgotten Realms without orcs or something.</li> </ul></blockquote><p></p>
[QUOTE="Gadget, post: 7872484, member: 23716"] Lot's of opinions on this, I'm not sure most of what I feel for Dragonlance isn't mostly nostalgia. It was Dragonlance that really made me get on board with Vancian caster and many other D&Disms. I'll make a go of some things that came to mind: [LIST] [*]Dragonlance is High Fantasy, but not as High Magic as later D&D has become, despite the premise of Dragonriders & Dragonlances and such. I'm not sure how to capture this feeling in modern D&D well, as AD&D was much closer to that level of magic, despite some Montey Haul tendancies. [*]There seems to be a big emphasis on having everything from the base game in or compatible with every product released. While Dragonlance is not as much a problem in this area as something like Darksun, it could feel very forced. There could be some adaptation such as Dragonborn = Draconians, Half-orcs = Half-Ogres, and Tieflings = Irda(?), but there would have to be a limit. Sorcerer's probably would not fit into the Towers of High Sorcery model, and Warlocks definitely would not. Other classes might have similar issues. [*]Age of Mortals and such. Some people like, some people hate what amounts to 'blowing up the setting for a new Edition.' Other settings have had this maladay, but Dragonlance seems to suffer from an acute case. Don't 'blow up' the setting for a new release, you'll likely loose what was unique about it in the process. Cover other Ages, maybe expanding the setting, but don't Forgotten Realms without orcs or something. [/LIST] [/QUOTE]
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