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What do you want from a Dragonlance 5e?
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<blockquote data-quote="Bacon Bits" data-source="post: 7872597" data-attributes="member: 6777737"><p>Honestly, I'm not interested in a 5e Dragonlance.</p><p></p><p>Kender are obnoxious in actual play, as are gully dwarves. Weis and Hickman seem to have made the general mistake of thinking that being over-the-top obnoxious, annoying, or idiotic is the same as being funny, and while that works in a novel where you're only indirectly subjected to it it's just not the case when it's a player at the game table doing it. Baaz draconians turning to stone upon death is iconic in the novels, but it's pretty terrible for actual play to routinely deprive PCs of their weapons. You have to choose between the "no gods, so no healing magic at all" theme that most people are more familiar with (which makes adventuring more difficult and skews class balance), or you change it to be after the War of the Lance in which case a lot of the interesting parts of the setting... aren't that interesting.</p><p></p><p>There are so many little aspects to the campaign setting that are great for a narrative in a book and make for a very memorable world. I think <em>not</em> including those things kind of defeats the purpose of playing in Dragonlance. At the same time, these elements would be completely miserable to experience in-game or they are otherwise terrible for gameplay at a real campaign table. I would just rather not play in Dragonlance anymore.</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 7872597, member: 6777737"] Honestly, I'm not interested in a 5e Dragonlance. Kender are obnoxious in actual play, as are gully dwarves. Weis and Hickman seem to have made the general mistake of thinking that being over-the-top obnoxious, annoying, or idiotic is the same as being funny, and while that works in a novel where you're only indirectly subjected to it it's just not the case when it's a player at the game table doing it. Baaz draconians turning to stone upon death is iconic in the novels, but it's pretty terrible for actual play to routinely deprive PCs of their weapons. You have to choose between the "no gods, so no healing magic at all" theme that most people are more familiar with (which makes adventuring more difficult and skews class balance), or you change it to be after the War of the Lance in which case a lot of the interesting parts of the setting... aren't that interesting. There are so many little aspects to the campaign setting that are great for a narrative in a book and make for a very memorable world. I think [I]not[/I] including those things kind of defeats the purpose of playing in Dragonlance. At the same time, these elements would be completely miserable to experience in-game or they are otherwise terrible for gameplay at a real campaign table. I would just rather not play in Dragonlance anymore. [/QUOTE]
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