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What do you want from a Dragonlance 5e?
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<blockquote data-quote="Celebrim" data-source="post: 7873118" data-attributes="member: 4937"><p>I have always felt the release of the original Dragonlance marked the high water mark in the RPG hobby. </p><p></p><p>At the time, I just assumed this was just the hobby coming of age, and that by this time we'd have a dozen different RPG centered stories as famous, epic, and impactful as Dragonlance.</p><p></p><p>I would like to eventually see a "Saltmarsh" treatment for the Dragonlance modules, perhaps as three hardbacks, adapted to 5e just because I think that we're getting to the point that people could fall in love with the original all over again. </p><p></p><p>I do think guidance on how to use your own PC's in the roles of the NPC's in the story would be welcome, and I can imagine many ways to do that by having DMs and players work jointly on backstories and giving the DMs customizable backstory cards that let PCs with slightly different backgrounds still plug into the story as needed.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7873118, member: 4937"] I have always felt the release of the original Dragonlance marked the high water mark in the RPG hobby. At the time, I just assumed this was just the hobby coming of age, and that by this time we'd have a dozen different RPG centered stories as famous, epic, and impactful as Dragonlance. I would like to eventually see a "Saltmarsh" treatment for the Dragonlance modules, perhaps as three hardbacks, adapted to 5e just because I think that we're getting to the point that people could fall in love with the original all over again. I do think guidance on how to use your own PC's in the roles of the NPC's in the story would be welcome, and I can imagine many ways to do that by having DMs and players work jointly on backstories and giving the DMs customizable backstory cards that let PCs with slightly different backgrounds still plug into the story as needed. [/QUOTE]
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What do you want from a Dragonlance 5e?
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