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What do you want from a Dragonlance 5e?
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<blockquote data-quote="LuisCarlos17f" data-source="post: 7873145" data-attributes="member: 6802378"><p>There is, maybe, a little trick to can add new races and classes. It would allow the existence of different timelines, ucronies or parallel earths, the one from the short story "There is Another Shore, You Know, Upon the Other Side", and the future of the Twins Trilogy where Raistlin becomes a god but all is destroyed. </p><p></p><p>Maybe this second future really is a dark domain within the demiplane of the dread. Or the creation of a new Sithicus, a demiplane on the shadowfell "near" Krynnsphere because the Ravenloft franchise <em>"wants to open a new shop in the city"</em>. And we could add spelljammers invading the Krynnsphere but also some chronomancers trying to avoid this. </p><p></p><p> Other idea is a "Dark Sun" of Dragonlance, without desserts nor defilers, where former gods are almost mortals, advicers more rulers because they can't controll clergy, but this controlls "immortals". There is defiler magic, but this doesn't kill plants, but create a toxic shadow mist of necrotic energy, plants are immune, but animals and humanoids are poisoned, and undeads become stronger.</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 7873145, member: 6802378"] There is, maybe, a little trick to can add new races and classes. It would allow the existence of different timelines, ucronies or parallel earths, the one from the short story "There is Another Shore, You Know, Upon the Other Side", and the future of the Twins Trilogy where Raistlin becomes a god but all is destroyed. Maybe this second future really is a dark domain within the demiplane of the dread. Or the creation of a new Sithicus, a demiplane on the shadowfell "near" Krynnsphere because the Ravenloft franchise [I]"wants to open a new shop in the city"[/I]. And we could add spelljammers invading the Krynnsphere but also some chronomancers trying to avoid this. Other idea is a "Dark Sun" of Dragonlance, without desserts nor defilers, where former gods are almost mortals, advicers more rulers because they can't controll clergy, but this controlls "immortals". There is defiler magic, but this doesn't kill plants, but create a toxic shadow mist of necrotic energy, plants are immune, but animals and humanoids are poisoned, and undeads become stronger. [/QUOTE]
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