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What do you want from a Dragonlance 5e?
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<blockquote data-quote="MostlyHarmless42" data-source="post: 7876476" data-attributes="member: 6845520"><p>This is a solid understanding of sort of the "feel" for the setting. That and the other post regarding dragons being front and center for much of the storylines. </p><p></p><p>What differentiates it from Faerun is solidly what I'd argue to be a focus on power levels. Dragonlance tends to be a Tier 1 or 2 setting. It focuses on regular people or fledgling adventurers who happen to be thrown into situations well beyond their skill level and being forced to use their wits, magic items, and gaining allies to overcome them. High level characters and NPCs are considered a rarity, and while Tier 3 or Tier 4 characters <em>do</em> exist, they are without exception ALL major players in their world. There aren't any random 18th level bartending ex-adventurers milling about with regular frequency in every random town, for example.</p><p></p><p>Faerun conversely tends to be a Tier 2 world by default and shifts into Tier 3 easily before things even remotely get serious stakes wise. Tier 1 players are considered a dime a dozen and pcs typically arent even taken seriously by most major players until well into Tier 2. It's not uncommon to find higher level adventuers, the world itself supports an adventuring economy, and mortals becoming gods themselves are not just possible, but frequent. Hell, Dragonlance nuked their world not just once, but twice! for a couple people merely trying (and failing) to do just that. And take Dragonheist, for example, half the NPCs in that book are all above CR 8, and the crux of the module is that the only reason low level players stand a chance is because the villains don't think they are actually a threat to them.</p></blockquote><p></p>
[QUOTE="MostlyHarmless42, post: 7876476, member: 6845520"] This is a solid understanding of sort of the "feel" for the setting. That and the other post regarding dragons being front and center for much of the storylines. What differentiates it from Faerun is solidly what I'd argue to be a focus on power levels. Dragonlance tends to be a Tier 1 or 2 setting. It focuses on regular people or fledgling adventurers who happen to be thrown into situations well beyond their skill level and being forced to use their wits, magic items, and gaining allies to overcome them. High level characters and NPCs are considered a rarity, and while Tier 3 or Tier 4 characters [I]do[/I] exist, they are without exception ALL major players in their world. There aren't any random 18th level bartending ex-adventurers milling about with regular frequency in every random town, for example. Faerun conversely tends to be a Tier 2 world by default and shifts into Tier 3 easily before things even remotely get serious stakes wise. Tier 1 players are considered a dime a dozen and pcs typically arent even taken seriously by most major players until well into Tier 2. It's not uncommon to find higher level adventuers, the world itself supports an adventuring economy, and mortals becoming gods themselves are not just possible, but frequent. Hell, Dragonlance nuked their world not just once, but twice! for a couple people merely trying (and failing) to do just that. And take Dragonheist, for example, half the NPCs in that book are all above CR 8, and the crux of the module is that the only reason low level players stand a chance is because the villains don't think they are actually a threat to them. [/QUOTE]
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What do you want from a Dragonlance 5e?
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