Insight
Adventurer
There's a possibility that I'll be involved in starting a new "Living" campaign, one that would exist outside the framework of the RPGA (hence, it won't have "Living" in the title to avoid confusion and other issues). The campaign would use a homegrown setting and hopefully grow into a small, dedicated fanbase. It would be a fantasy-type game, but we have the creative ability and freedom to pretty much do anything within that framework, so we're currently formulating ideas.
For the purposes of this discussion, a "Living"-style campaign would be something along the lines of Living Greyhawk, Living Arcanis, Living Spycraft, etc.
For those of you who play "Living"-style campaigns, please answer any or all of the following:
1. What attracts you to "Living"-style campaigns?
2. What are some things that you've seen cause problems in "Living"-style campaigns and could be done better or eliminated altogether?
3. What are some things that you'd like to see that don't currently exist in any of the popular "Living"-style campaigns?
For the purposes of this discussion, a "Living"-style campaign would be something along the lines of Living Greyhawk, Living Arcanis, Living Spycraft, etc.
For those of you who play "Living"-style campaigns, please answer any or all of the following:
1. What attracts you to "Living"-style campaigns?
2. What are some things that you've seen cause problems in "Living"-style campaigns and could be done better or eliminated altogether?
3. What are some things that you'd like to see that don't currently exist in any of the popular "Living"-style campaigns?