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General Tabletop Discussion
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What Do You Want From A "Living"-Style Campaign?
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<blockquote data-quote="kenobi65" data-source="post: 3637526" data-attributes="member: 1515"><p>Well, I've played an awful lot of the RPGA's campaigns, as well as a few non-RPGA Living style ones, and have been involved in the campaign staff on a couple, so here goes.</p><p></p><p></p><p></p><p>- Being able to play the character at conventions and other gatherings, as well as in "home play".</p><p>- Being able to play the character with both friends (i.e., folks I've played with before) and people I've just met.</p><p>- Being part of a bigger storyline, and having the ability to affect the storyline.</p><p>- Being able to talk with fellow players about the campaign (you should the message traffic on some of the campaigns' Yahoo groups)</p><p>- Getting to play something (a setting, a type of PC, etc.) that I don't normally get in my home campaigns.</p><p></p><p></p><p></p><p>- Favortism towards an "in crowd" (the campaign staff and their friends, those who attend premiere cons, etc.)</p><p>- Bad module writing & editing</p><p>- Lack of modules (or lags in getting them released for play)</p><p>- Adoption of home-written rules that aren't balanced</p><p>- Storylines that make it hard for someone to enter the campaign partway through</p><p>- Forcing players to play modules in a particular order</p><p>- Plotlines that seem immune to PC actions</p><p></p><p></p><p></p><p>Honestly, there's a metric buttload of fantasy campaigns out there (just off the top of my head: Living Greyhawk, Xen'drik Expeditions, Legends of the Shining Jewel, Blackmoor, Living Arcanis, Living Kalamar), and relatively few modern or sci-fi campaigns. I'd like to see more campaigns that're *not* swords-and-sorcery fantasy.</p></blockquote><p></p>
[QUOTE="kenobi65, post: 3637526, member: 1515"] Well, I've played an awful lot of the RPGA's campaigns, as well as a few non-RPGA Living style ones, and have been involved in the campaign staff on a couple, so here goes. - Being able to play the character at conventions and other gatherings, as well as in "home play". - Being able to play the character with both friends (i.e., folks I've played with before) and people I've just met. - Being part of a bigger storyline, and having the ability to affect the storyline. - Being able to talk with fellow players about the campaign (you should the message traffic on some of the campaigns' Yahoo groups) - Getting to play something (a setting, a type of PC, etc.) that I don't normally get in my home campaigns. - Favortism towards an "in crowd" (the campaign staff and their friends, those who attend premiere cons, etc.) - Bad module writing & editing - Lack of modules (or lags in getting them released for play) - Adoption of home-written rules that aren't balanced - Storylines that make it hard for someone to enter the campaign partway through - Forcing players to play modules in a particular order - Plotlines that seem immune to PC actions Honestly, there's a metric buttload of fantasy campaigns out there (just off the top of my head: Living Greyhawk, Xen'drik Expeditions, Legends of the Shining Jewel, Blackmoor, Living Arcanis, Living Kalamar), and relatively few modern or sci-fi campaigns. I'd like to see more campaigns that're *not* swords-and-sorcery fantasy. [/QUOTE]
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