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<blockquote data-quote="Sadrik" data-source="post: 6132278" data-attributes="member: 14506"><p>I would like them to take one topic and discuss the pros and cons of that topic and then at the end say you decide. Sometimes this may not be very closely tied to what is going on in their design process but it will elevate the discussion to talk about what the issues are. If you are nerdy enough to want to know what the design choices are that are going into D&D 5e then you likely are interested in reading about RPG tropes, distinctions, and options. I think this would also improve the ability to design because the design team could brainstorm more based on these, as it won't be as close as the rubber meeting the road. </p><p></p><p>If they wanted to include what is going on in the design process make it a little one paragraph blurb. Or use that as the springboard for the issues presented in the article. If the tone were made more as brainstorm rather than a hand down it might improve the fan reception. A certain amount of people simply will not like whatever is handed down in an article, if it is a brainstorm its hard to knock that.</p><p></p><p>So my vote is for less specifics and more theory, but presented in a collaborative discussion like format.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 6132278, member: 14506"] I would like them to take one topic and discuss the pros and cons of that topic and then at the end say you decide. Sometimes this may not be very closely tied to what is going on in their design process but it will elevate the discussion to talk about what the issues are. If you are nerdy enough to want to know what the design choices are that are going into D&D 5e then you likely are interested in reading about RPG tropes, distinctions, and options. I think this would also improve the ability to design because the design team could brainstorm more based on these, as it won't be as close as the rubber meeting the road. If they wanted to include what is going on in the design process make it a little one paragraph blurb. Or use that as the springboard for the issues presented in the article. If the tone were made more as brainstorm rather than a hand down it might improve the fan reception. A certain amount of people simply will not like whatever is handed down in an article, if it is a brainstorm its hard to knock that. So my vote is for less specifics and more theory, but presented in a collaborative discussion like format. [/QUOTE]
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