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What do you want from the Monster Manual?
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<blockquote data-quote="Stormonu" data-source="post: 5903503" data-attributes="member: 52734"><p>The posts here have got me thinking a lot about what I'd like to see. Sadly, KamakazieMidget's ideal is everything I wouldn't want to see in a MM. </p><p></p><p>Beyond that, I'd like it to look like a cleaned-up, modernized version of the 2E Monster Manual. Monsters that don't have to be built as in 3E (so everyone can argue how the math or skill list is "wrong"). An entry for anything that you'd have to put more than a few minutes work (say, a template for humanoid chieftain, whole new block for a shaman).</p><p></p><p>Abilities shouldn't be restricted to only what the creature can do in combat, but I don't want to be buried under spell-like abilities for every little thing either. Likewise, I don't want to be hunting through paragraphs for rule tidbits. Put the rules stuff together in terse sentances near or in the statblock (this is aimed at 2E).</p><p></p><p>Also, I'd like to see an ecology and lore block where possible - preferably with short adventure hooks. Something I might like to see in a dinosaur entry might be "Bugbears sometime raise raptors for tracking an hunting prey. In combat, a bugbear beastmaster may unleash a team of raptors against a enemy to soften them up or spread dissent into an enemies ranks." Nothing fancy, nor the need for a special "beastmaster bugbear" statblock. Now, I can just use this tidbit to put together a bugbear warrior holding the leash to 4-5 raptors;perhaps making it part of a larger encounter.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 5903503, member: 52734"] The posts here have got me thinking a lot about what I'd like to see. Sadly, KamakazieMidget's ideal is everything I wouldn't want to see in a MM. Beyond that, I'd like it to look like a cleaned-up, modernized version of the 2E Monster Manual. Monsters that don't have to be built as in 3E (so everyone can argue how the math or skill list is "wrong"). An entry for anything that you'd have to put more than a few minutes work (say, a template for humanoid chieftain, whole new block for a shaman). Abilities shouldn't be restricted to only what the creature can do in combat, but I don't want to be buried under spell-like abilities for every little thing either. Likewise, I don't want to be hunting through paragraphs for rule tidbits. Put the rules stuff together in terse sentances near or in the statblock (this is aimed at 2E). Also, I'd like to see an ecology and lore block where possible - preferably with short adventure hooks. Something I might like to see in a dinosaur entry might be "Bugbears sometime raise raptors for tracking an hunting prey. In combat, a bugbear beastmaster may unleash a team of raptors against a enemy to soften them up or spread dissent into an enemies ranks." Nothing fancy, nor the need for a special "beastmaster bugbear" statblock. Now, I can just use this tidbit to put together a bugbear warrior holding the leash to 4-5 raptors;perhaps making it part of a larger encounter. [/QUOTE]
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Community
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What do you want from the Monster Manual?
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