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What do you want from the Monster Manual?
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<blockquote data-quote="I'm A Banana" data-source="post: 5906383" data-attributes="member: 2067"><p>I humbly submit that your perspective is not the only valid perspective. Obviously. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Why not? </p><p></p><p></p><p></p><p>What if that man doesn't know what a fish is? And doesn't really need to fish because hamburgers are growing on trees? </p><p></p><p></p><p></p><p>What if we give you a meatloaf and show you how we made it, so that you can either eat meatloaf, or make something else?</p><p></p><p></p><p></p><p>Because change is a constant and the environment in which D&D dwells in 2013 is not the same as the environment in which it dwelt in 1975. To bury one's head in the sand and ignore that is a mistake, I think.</p><p></p><p></p><p></p><p>Your point about how "it's always been this way!" doesn't convince me that you're right about this. I am going to need more persuasive arguments. </p><p></p><p></p><p></p><p>Because it's a lot easier to make meatloaf if you get shown a recipe than if you just are handed a pile of ingredients and told to throw them together however you want. </p><p></p><p>It's a lot easier to fish if you get shown how rather than if you just get handed a net and pointed at the nearest lake and told to do it however you want.</p><p></p><p>The MM I'm proposing is a recipe book for adventures. The old formula of shoving a pile of statblocks down your gullet is much less viable in 2013 than it was when Gygax conjured the image of a monster manual from the aether. </p><p></p><p>I kinda like that description, actually. A recipe book for adventures. It combines (GENERIC FOOD ANALOGY) and adventures. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p></p><p></p><p>You don't learn how to cook from ingredients.</p><p></p><p>You learn how to cook from recipes. Which give you an expected contribution, and an expected outcome, and an expected experience. </p><p></p><p>You don't learn how to fish from a net and some twine and a twig and some worms. </p><p></p><p>You learn how to fish from being shown what to do, to get a desired outcome. </p><p></p><p>A giant pile of ingredients is completely ineffective for learning how to assemble them in a useful and productive way.</p><p></p><p>So, yeah, I'm still not convinced. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5906383, member: 2067"] I humbly submit that your perspective is not the only valid perspective. Obviously. ;) Why not? What if that man doesn't know what a fish is? And doesn't really need to fish because hamburgers are growing on trees? What if we give you a meatloaf and show you how we made it, so that you can either eat meatloaf, or make something else? Because change is a constant and the environment in which D&D dwells in 2013 is not the same as the environment in which it dwelt in 1975. To bury one's head in the sand and ignore that is a mistake, I think. Your point about how "it's always been this way!" doesn't convince me that you're right about this. I am going to need more persuasive arguments. Because it's a lot easier to make meatloaf if you get shown a recipe than if you just are handed a pile of ingredients and told to throw them together however you want. It's a lot easier to fish if you get shown how rather than if you just get handed a net and pointed at the nearest lake and told to do it however you want. The MM I'm proposing is a recipe book for adventures. The old formula of shoving a pile of statblocks down your gullet is much less viable in 2013 than it was when Gygax conjured the image of a monster manual from the aether. I kinda like that description, actually. A recipe book for adventures. It combines (GENERIC FOOD ANALOGY) and adventures. :) You don't learn how to cook from ingredients. You learn how to cook from recipes. Which give you an expected contribution, and an expected outcome, and an expected experience. You don't learn how to fish from a net and some twine and a twig and some worms. You learn how to fish from being shown what to do, to get a desired outcome. A giant pile of ingredients is completely ineffective for learning how to assemble them in a useful and productive way. So, yeah, I'm still not convinced. :p [/QUOTE]
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