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What do you want from the Monster Manual?
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<blockquote data-quote="jshaft37" data-source="post: 5906455" data-attributes="member: 6671287"><p>[MENTION=92511]steeldragons[/MENTION]</p><p> </p><p>My concern with what you are describing is that it very difficult to run with low preperation. Some DMs either cannot or choose not to prep much for a session. I don't think that should exclude them from having easily accessible, yet interesting monster choices available, and it certainly shouldn't exclude them from playing. I think we can all agree that gaming should be inclusive and that includes making it friendly to DM so more people can and will DM.</p><p> </p><p>Addtionally, WotC has stated that a design goal for Next is to be able to run an adventure in 1 hour. Assuming that can apply to homebrew games as well, I can't imagine prepping for longer than the game time, or even 1/4 of the game time. If I can easily apply your backgrounds/templates/etc in under 5 minutes to several goblins to create some unique monsters, than I'm fine with it. Otherwise I'd prefer to have the 4E MV style of presentation where different monster types are already available to me. Moreover, I find that is very easy to refluff/reskin (or simply roleplay the monsters differently) the 4E presentation and make monsters seem unique to the players.</p><p> </p><p>That's not to say I never customize a creature, I almost always adjust notable NPC villians or "bosses" but for the most part I'd rather just run the monsters straight from the book and make any flavor adjustments on the fly.</p></blockquote><p></p>
[QUOTE="jshaft37, post: 5906455, member: 6671287"] [MENTION=92511]steeldragons[/MENTION] My concern with what you are describing is that it very difficult to run with low preperation. Some DMs either cannot or choose not to prep much for a session. I don't think that should exclude them from having easily accessible, yet interesting monster choices available, and it certainly shouldn't exclude them from playing. I think we can all agree that gaming should be inclusive and that includes making it friendly to DM so more people can and will DM. Addtionally, WotC has stated that a design goal for Next is to be able to run an adventure in 1 hour. Assuming that can apply to homebrew games as well, I can't imagine prepping for longer than the game time, or even 1/4 of the game time. If I can easily apply your backgrounds/templates/etc in under 5 minutes to several goblins to create some unique monsters, than I'm fine with it. Otherwise I'd prefer to have the 4E MV style of presentation where different monster types are already available to me. Moreover, I find that is very easy to refluff/reskin (or simply roleplay the monsters differently) the 4E presentation and make monsters seem unique to the players. That's not to say I never customize a creature, I almost always adjust notable NPC villians or "bosses" but for the most part I'd rather just run the monsters straight from the book and make any flavor adjustments on the fly. [/QUOTE]
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What do you want from the Monster Manual?
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