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What do you want from the Monster Manual?
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<blockquote data-quote="Zustiur" data-source="post: 5908595" data-attributes="member: 1544"><p>That's just the point though. Steeldragon's MM <strong>IS</strong> the recipe book. Statblocks are more like pre-packaged meals.</p><p></p><p>I feel the Monster Manual should be a recipe book for monsters. Not a recipe book for adventures.</p><p></p><p>I can see other books being recipe books for adventures (Dungeon Delve? Adventure Guide?) </p><p>In fact, I'd like to take those two ideas together.</p><p></p><p>Fill out the monster manual exactly as Steeldragons described. Then put the billion other stat blocks into DDI under the... let's call it the Monster Vault.</p><p>WotC could then publish periodical issues of the Monster Vault for those who object to online subscriptions. This could be done in many different ways, be it 'complete kobold' or 'dungeon delve' or 'Adventure Recipe Book'.</p><p></p><p>I see this version of the Monster Manual as a book for experienced DMs who have a reasonable amount of prep time. If you don't have prep time, you should be using the Monster Vault and/or pre-packaged adventures.</p><p>The Monster Manual that Kamakaze Midget describes is what I would expect to see for novice DMs in the DnD starter kits.</p><p></p><p>[MENTION=2067]Kamikaze Midget[/MENTION] I don't want to be all Negative-Nancy about this. I actually support your idea. I think it's brilliant. I just don't think the book you're describing is a Monster Manual.</p><p>I'd rather see it as an alternate line of books that DMs can opt to buy.</p><p>2E style DMs will buy the MM. 4E style DMs will buy your idea. And many DMs will buy both. It's a playstyle thing.</p><p></p><p></p><p>The more I ponder this idea, the more I like it. I've never purchased a published module. They just don't appeal to me. However, an Adventure-Recipe-Book appeals to me a great deal. Push the published adventures back into Dungeon Mag and give me a whole new series of books filled with partial adventures and stat blocks. Let me take the ideas presented in the book and flesh them out. Don't give me the whole story.</p><p></p><p>Absa-fracking-lutely.</p><p></p><p>I'd be very happy to drop the idea of the 'Core-Three', and indeed of Core in general. </p><p>At most I'd want to see it as core-three-ish where the guideline is:</p><p>For new DMs: Pick PHB+DMG+AdventureGuide</p><p>For experienced DMs: Pick PHB+DMG+MM</p><p>From that point onward, buy whatever you damn well please.</p></blockquote><p></p>
[QUOTE="Zustiur, post: 5908595, member: 1544"] That's just the point though. Steeldragon's MM [B]IS[/B] the recipe book. Statblocks are more like pre-packaged meals. I feel the Monster Manual should be a recipe book for monsters. Not a recipe book for adventures. I can see other books being recipe books for adventures (Dungeon Delve? Adventure Guide?) In fact, I'd like to take those two ideas together. Fill out the monster manual exactly as Steeldragons described. Then put the billion other stat blocks into DDI under the... let's call it the Monster Vault. WotC could then publish periodical issues of the Monster Vault for those who object to online subscriptions. This could be done in many different ways, be it 'complete kobold' or 'dungeon delve' or 'Adventure Recipe Book'. I see this version of the Monster Manual as a book for experienced DMs who have a reasonable amount of prep time. If you don't have prep time, you should be using the Monster Vault and/or pre-packaged adventures. The Monster Manual that Kamakaze Midget describes is what I would expect to see for novice DMs in the DnD starter kits. [MENTION=2067]Kamikaze Midget[/MENTION] I don't want to be all Negative-Nancy about this. I actually support your idea. I think it's brilliant. I just don't think the book you're describing is a Monster Manual. I'd rather see it as an alternate line of books that DMs can opt to buy. 2E style DMs will buy the MM. 4E style DMs will buy your idea. And many DMs will buy both. It's a playstyle thing. The more I ponder this idea, the more I like it. I've never purchased a published module. They just don't appeal to me. However, an Adventure-Recipe-Book appeals to me a great deal. Push the published adventures back into Dungeon Mag and give me a whole new series of books filled with partial adventures and stat blocks. Let me take the ideas presented in the book and flesh them out. Don't give me the whole story. Absa-fracking-lutely. I'd be very happy to drop the idea of the 'Core-Three', and indeed of Core in general. At most I'd want to see it as core-three-ish where the guideline is: For new DMs: Pick PHB+DMG+AdventureGuide For experienced DMs: Pick PHB+DMG+MM From that point onward, buy whatever you damn well please. [/QUOTE]
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What do you want from the Monster Manual?
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