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What do you want from the Monster Manual?
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<blockquote data-quote="Arlough" data-source="post: 5909044" data-attributes="member: 79335"><p>Quite frankly, I would rather there were only two 'core' books, and then make additional material valuable enough to me that I am willing to purchase it. The PHB for players and DMG for DMs, the PHB should have everything <u>needed</u> to play a character from start to finish, the DMG should have everything <u>needed</u> to DM a campaign including ingredients and recipies for monsters a challenges. (Sell it in a starter pack for beginners with an adventure to run with some monsters, some dice, etc.)</p><p>Or, to torture the analogy further, I want the PCs (guests) to show up with the proper dinner attire (Characters made with the PHB.) I want the DM (host) to have available the recipes needed to make a good dinner with any of the ingredients available (Adventure crafting instructions from the DMG.)</p><p>And the option to go out and buy either complete individual parts like croissants (a real time consumer and pain to make without a major kitchen) or cheesecake (these would be the MM monsters) or have the event catered (pre-made adventures). </p><p></p><p>The more I think about it, the more I like packages of material that can be added to your MM, similar to back in AD&D with the monster binder (Just looked it up, it was the <a href="http://en.wikipedia.org/wiki/Monstrous_Compendium" target="_blank">Monstrous Compendium</a>.)</p><p></p><p>I like this for multiple reasons. One, you could build it over time to fit the kinds of monsters you wanted. Monsters could be sold in packs of similar monsters (Kobolds of the Talentia Plains, or whatever) or as monster pages in packaged adventures. You could organize them however you think most appropriate, and even create your own index. Plus, you could sell small packs of monsters at around the $5 price point which would reduce the barrier to entry for kids who are just starting out, as well as for DMs at game shops who have just discovered that they left their materials at home.</p><p>Each monster could be licensed as it's own IP (with a few exceptions of course) so you could buy the "license" that comes with a code, punch that code into your DDi subscription, and all those monsters would now be yours online and offline.</p><p></p><p>Still, in the end I hold that you should only ne</p><p></p><p>Darg! Windows update just crit on me!</p><p></p><p>As I was fininshing, I think you should only need the two books, PHB and DMG, to play.</p></blockquote><p></p>
[QUOTE="Arlough, post: 5909044, member: 79335"] Quite frankly, I would rather there were only two 'core' books, and then make additional material valuable enough to me that I am willing to purchase it. The PHB for players and DMG for DMs, the PHB should have everything [u]needed[/u] to play a character from start to finish, the DMG should have everything [u]needed[/u] to DM a campaign including ingredients and recipies for monsters a challenges. (Sell it in a starter pack for beginners with an adventure to run with some monsters, some dice, etc.) Or, to torture the analogy further, I want the PCs (guests) to show up with the proper dinner attire (Characters made with the PHB.) I want the DM (host) to have available the recipes needed to make a good dinner with any of the ingredients available (Adventure crafting instructions from the DMG.) And the option to go out and buy either complete individual parts like croissants (a real time consumer and pain to make without a major kitchen) or cheesecake (these would be the MM monsters) or have the event catered (pre-made adventures). The more I think about it, the more I like packages of material that can be added to your MM, similar to back in AD&D with the monster binder (Just looked it up, it was the [URL="http://en.wikipedia.org/wiki/Monstrous_Compendium"]Monstrous Compendium[/URL].) I like this for multiple reasons. One, you could build it over time to fit the kinds of monsters you wanted. Monsters could be sold in packs of similar monsters (Kobolds of the Talentia Plains, or whatever) or as monster pages in packaged adventures. You could organize them however you think most appropriate, and even create your own index. Plus, you could sell small packs of monsters at around the $5 price point which would reduce the barrier to entry for kids who are just starting out, as well as for DMs at game shops who have just discovered that they left their materials at home. Each monster could be licensed as it's own IP (with a few exceptions of course) so you could buy the "license" that comes with a code, punch that code into your DDi subscription, and all those monsters would now be yours online and offline. Still, in the end I hold that you should only ne Darg! Windows update just crit on me! As I was fininshing, I think you should only need the two books, PHB and DMG, to play. [/QUOTE]
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What do you want from the Monster Manual?
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