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What do you want from the Monster Manual?
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<blockquote data-quote="Keldryn" data-source="post: 5912083" data-attributes="member: 11999"><p>I did specify "relatively straightforward monsters" in 3e, and I agree that stat blocks for complex monsters can get totally out of control in 3e. I'd have trouble managing a complex monster in 3e unless it was more or less on its own. I've got a good head for keeping track of complex plots and character motivations, but I'm lousy with monster stats once they pass a certain level of complexity. </p><p></p><p>4e does a lot to bring down the complexity on that end of the scale. Unfortunately, 4e also has a tendency to raise the complexity on the low end of the scale, and that's one of my biggest gripes about the system. This applies to both monsters and player characters.</p><p></p><p>I liked it when most of the text on a page in an adventure was describing the environments that the players were exploring, with all of the monster stats that the DM needed to know to cover 90% of situations summarized on a couple of lines.</p><p></p><p>I'm sure it's not a problem for all DMs, but when monster stat blocks get longer and more complex, I inevitably get more combat-focused and start to have trouble thinking "outside the encounter."</p></blockquote><p></p>
[QUOTE="Keldryn, post: 5912083, member: 11999"] I did specify "relatively straightforward monsters" in 3e, and I agree that stat blocks for complex monsters can get totally out of control in 3e. I'd have trouble managing a complex monster in 3e unless it was more or less on its own. I've got a good head for keeping track of complex plots and character motivations, but I'm lousy with monster stats once they pass a certain level of complexity. 4e does a lot to bring down the complexity on that end of the scale. Unfortunately, 4e also has a tendency to raise the complexity on the low end of the scale, and that's one of my biggest gripes about the system. This applies to both monsters and player characters. I liked it when most of the text on a page in an adventure was describing the environments that the players were exploring, with all of the monster stats that the DM needed to know to cover 90% of situations summarized on a couple of lines. I'm sure it's not a problem for all DMs, but when monster stat blocks get longer and more complex, I inevitably get more combat-focused and start to have trouble thinking "outside the encounter." [/QUOTE]
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