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<blockquote data-quote="lin_fusan" data-source="post: 4527609" data-attributes="member: 37085"><p>As I get older (and crankier), I feel that it's less the game or its rules and more the DM/GM/referee and the players that makes a quality game.</p><p> </p><p>I've played with wonky rulesets that became great games because the players and DMs pitched in, played their hearts out, greeted success with hurrahs and failures with more hurrahs.</p><p> </p><p>I've played elegant and simple rulesets that became boring games because players and DMs weren't willing to suspend disbelief or collaborate in the game.</p><p> </p><p>I'd like to think that I'd still be gaming ten years from now. And when I decide to run another campaign, I'll look at my options and go, "OK, I think this idea would run better as a 1st ed game. Or, I think the 3rd ed ruleset would allow this game to evolve and change. Or, I think the 4th ed core would make it flow better."</p></blockquote><p></p>
[QUOTE="lin_fusan, post: 4527609, member: 37085"] As I get older (and crankier), I feel that it's less the game or its rules and more the DM/GM/referee and the players that makes a quality game. I've played with wonky rulesets that became great games because the players and DMs pitched in, played their hearts out, greeted success with hurrahs and failures with more hurrahs. I've played elegant and simple rulesets that became boring games because players and DMs weren't willing to suspend disbelief or collaborate in the game. I'd like to think that I'd still be gaming ten years from now. And when I decide to run another campaign, I'll look at my options and go, "OK, I think this idea would run better as a 1st ed game. Or, I think the 3rd ed ruleset would allow this game to evolve and change. Or, I think the 4th ed core would make it flow better." [/QUOTE]
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