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General Tabletop Discussion
D&D Older Editions
What do you want in 4E, defense and DR or straight AC?
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<blockquote data-quote="Celebrim" data-source="post: 396217" data-attributes="member: 4937"><p>Dispater: "...given that a dragon would also have to be dropped to -10 to be killed."</p><p></p><p>Ok, you got me. The dragon should have 858 h.p., not 868. Incidently, in my campaign, you are staggered if you are reduced to 0 h.p. or 10% of your max h.p. which ever is greater.</p><p></p><p>S'mon: " This requires that heavy weapons like ballistae & tank shells be given the ability to ignore a certain amount of armour/natural armour, though."</p><p></p><p>The stat is called 'penetration' and although defined in a variaty of ways, it is pretty common to use penetration when modeling modern weapons. Arguably, heavy bows and certainly mangonels and the like should have a certain ammount of 'penetration'.</p><p></p><p>Now that 3rd ed. has gone and separated AC (armor class) and AB (armor bonus) explicitly rather than implicitly (as in 1st edition) it becomes easier to model penetration and the like.</p><p></p><p>"It may be that a mixed approach, giving some armour both AC (deflection) and DR (absorption), is the way to go..."</p><p></p><p>It is the way GURPS does it.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 396217, member: 4937"] Dispater: "...given that a dragon would also have to be dropped to -10 to be killed." Ok, you got me. The dragon should have 858 h.p., not 868. Incidently, in my campaign, you are staggered if you are reduced to 0 h.p. or 10% of your max h.p. which ever is greater. S'mon: " This requires that heavy weapons like ballistae & tank shells be given the ability to ignore a certain amount of armour/natural armour, though." The stat is called 'penetration' and although defined in a variaty of ways, it is pretty common to use penetration when modeling modern weapons. Arguably, heavy bows and certainly mangonels and the like should have a certain ammount of 'penetration'. Now that 3rd ed. has gone and separated AC (armor class) and AB (armor bonus) explicitly rather than implicitly (as in 1st edition) it becomes easier to model penetration and the like. "It may be that a mixed approach, giving some armour both AC (deflection) and DR (absorption), is the way to go..." It is the way GURPS does it. [/QUOTE]
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What do you want in 4E, defense and DR or straight AC?
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