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(+)What Do You Want In A Character Sheet?
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<blockquote data-quote="Ulfgeir" data-source="post: 8339622" data-attributes="member: 7015719"><p>Hmm, that was some interesting groupings of skills. Not going to comment on the specializations as I do not know what you intend there. </p><p></p><p>A few reflections:</p><p>The character sheet gives some ideas of what the intent and underlying mechanics of some things are (though the spent-pat on the stats is unclear if that is how much XP is spent on them or if parts of the stat has been spent to do so something). The trauma part, the way it is done, makes it appear as you can only treat physical trauma. Also you probably want to say that they "affect things" instead of "effect things".</p><p></p><p>Your spell list has the same drawback as that kind of lists seems to always have. Not enough space to write down what a spell does, meaning you can basically only write down the name of the spell, and if you are lucky the page number it is printed on. So you will have to look it up in the rulebook every time it is used,. Ilike that you do provide extra space later on for writing details of techniques. Not sold on the idea of splitting it up though over multiple pages.</p><p></p><p></p><p>As for things, I would want on a character sheet; for example if there is an exhaustive list of skills you can have, then they should all be printed there (you almost succeed. Craft/art/science being an exception) Likewise I want enough space to write things down that are important. </p><p>Sure I want the character sheet to look pretty, but it must be utilitarian first.</p></blockquote><p></p>
[QUOTE="Ulfgeir, post: 8339622, member: 7015719"] Hmm, that was some interesting groupings of skills. Not going to comment on the specializations as I do not know what you intend there. A few reflections: The character sheet gives some ideas of what the intent and underlying mechanics of some things are (though the spent-pat on the stats is unclear if that is how much XP is spent on them or if parts of the stat has been spent to do so something). The trauma part, the way it is done, makes it appear as you can only treat physical trauma. Also you probably want to say that they "affect things" instead of "effect things". Your spell list has the same drawback as that kind of lists seems to always have. Not enough space to write down what a spell does, meaning you can basically only write down the name of the spell, and if you are lucky the page number it is printed on. So you will have to look it up in the rulebook every time it is used,. Ilike that you do provide extra space later on for writing details of techniques. Not sold on the idea of splitting it up though over multiple pages. As for things, I would want on a character sheet; for example if there is an exhaustive list of skills you can have, then they should all be printed there (you almost succeed. Craft/art/science being an exception) Likewise I want enough space to write things down that are important. Sure I want the character sheet to look pretty, but it must be utilitarian first. [/QUOTE]
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