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(+)What Do You Want In A Character Sheet?
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<blockquote data-quote="Li Shenron" data-source="post: 8340162" data-attributes="member: 1465"><p>I am not familiar with the game this character sheet is for, so I can't comment much on it.</p><p></p><p>On the general topic of character sheets for RPGs, I prefer utility over flare anytime.</p><p></p><p>I think a character sheet should be as concise as possible, but it also needs to be complete, so I want enough room to fit all abilities the PC will gain in the course of the campaign.</p><p>It can contain short (1-2 lines) summary description of special abilities, but not full details.It should avoid duplicate information, certainly.</p><p></p><p>Ideally, there should be only ONE page in front of you all the time. In D&D it's not possible, except for non-spellcasters, and at fairly low level. Unless you focus on character mechanics on that page, and move non-mechanical information and stuff you use in downtime (equipment and possessions, roleplay fluff, lists of all known spells) to other pages.</p><p></p><p>Perhaps you can achieve the best by designing different character sheets for each class, but so far I have managed with a common template:</p><p></p><p>[URL unfurl="true"]https://www.enworld.org/resources/quickstart-5e-character-sheet-beginner-friendly.1415/[/URL]</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 8340162, member: 1465"] I am not familiar with the game this character sheet is for, so I can't comment much on it. On the general topic of character sheets for RPGs, I prefer utility over flare anytime. I think a character sheet should be as concise as possible, but it also needs to be complete, so I want enough room to fit all abilities the PC will gain in the course of the campaign. It can contain short (1-2 lines) summary description of special abilities, but not full details.It should avoid duplicate information, certainly. Ideally, there should be only ONE page in front of you all the time. In D&D it's not possible, except for non-spellcasters, and at fairly low level. Unless you focus on character mechanics on that page, and move non-mechanical information and stuff you use in downtime (equipment and possessions, roleplay fluff, lists of all known spells) to other pages. Perhaps you can achieve the best by designing different character sheets for each class, but so far I have managed with a common template: [URL unfurl="true"]https://www.enworld.org/resources/quickstart-5e-character-sheet-beginner-friendly.1415/[/URL] [/QUOTE]
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