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What Do You Want In A Converted Adventure?
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<blockquote data-quote="IanB" data-source="post: 5523713" data-attributes="member: 1473"><p>DM/player advice stuff is by far the least important. Encounter details and stat blocks are the most important and the only *truly* necessary thing. (although I can even get by without stat blocks if you're using standard stuff out of the Compendium.)</p><p></p><p>Properly calculated treasure placement and a summary of where you expect characters to level are also very useful.</p><p></p><p>Updated maps with interactive terrain added are nice, but not strictly necessary; assuming I own the thing you've converted, that kind of thing is pretty easy to do on the fly. (For anything that someone can go out and buy their own copy of I think leaving out the maps is probably the right thing to do, really. Conversions shouldn't stop the original publisher from getting their money.)</p><p></p><p>PDF is going to hands down win the format question.</p></blockquote><p></p>
[QUOTE="IanB, post: 5523713, member: 1473"] DM/player advice stuff is by far the least important. Encounter details and stat blocks are the most important and the only *truly* necessary thing. (although I can even get by without stat blocks if you're using standard stuff out of the Compendium.) Properly calculated treasure placement and a summary of where you expect characters to level are also very useful. Updated maps with interactive terrain added are nice, but not strictly necessary; assuming I own the thing you've converted, that kind of thing is pretty easy to do on the fly. (For anything that someone can go out and buy their own copy of I think leaving out the maps is probably the right thing to do, really. Conversions shouldn't stop the original publisher from getting their money.) PDF is going to hands down win the format question. [/QUOTE]
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What Do You Want In A Converted Adventure?
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