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What Do You Want In A Converted Adventure?
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<blockquote data-quote="eamon" data-source="post: 5524601" data-attributes="member: 51942"><p>Personally, I care most about good DM advice. If there's something there that might foreshadow a later encounter, I want to know. If something may not make much sense in 4e (or whatever), and could use campaign-dependant help, I want to know. Recurring themes, particular NPC motivations, anything to help me tie it into the ongoing campaign or my set of PC's. If there's a reasonable (predictable) alternative the PC's might pick, tell me.</p><p></p><p>Maps I can get from the original or make up (assuming the topography doesn't have some critical features.) Encounters - well, those are nice, but frankly most published encounters aren't well balanced so I'm used to checking those anyhow; and it's not that hard to fix.</p><p></p><p>When I read the adventure, I want the feel of the module oozing out of my skin, I want to understand it as if I wrote it myself: DM advice is the most critical and irreplaceable. The rest needs some attention but isn't as important.</p></blockquote><p></p>
[QUOTE="eamon, post: 5524601, member: 51942"] Personally, I care most about good DM advice. If there's something there that might foreshadow a later encounter, I want to know. If something may not make much sense in 4e (or whatever), and could use campaign-dependant help, I want to know. Recurring themes, particular NPC motivations, anything to help me tie it into the ongoing campaign or my set of PC's. If there's a reasonable (predictable) alternative the PC's might pick, tell me. Maps I can get from the original or make up (assuming the topography doesn't have some critical features.) Encounters - well, those are nice, but frankly most published encounters aren't well balanced so I'm used to checking those anyhow; and it's not that hard to fix. When I read the adventure, I want the feel of the module oozing out of my skin, I want to understand it as if I wrote it myself: DM advice is the most critical and irreplaceable. The rest needs some attention but isn't as important. [/QUOTE]
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What Do You Want In A Converted Adventure?
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