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What do you want in a Dark Sun book (sans psionics)?
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<blockquote data-quote="Ruin Explorer" data-source="post: 7983744" data-attributes="member: 18"><p>I'd have them in a totally different order, I have to say:</p><p></p><p>1) Magic over-use as environmental metaphor.</p><p></p><p>2) Psionics as a massive thing permeating the entire setting, which <em>everyone</em> can do, completely changing the paradigm of D&D from "dumb peasants can't do anything" (which is true in the vast majority of D&D settings) to "everyone is at least a little magical" (imagine a setting where everyone had a cantrip, at least - many people more). Feel like you're really underselling it as a paradigm shift. It also turns up the "fantasy level" like two notches (from, say, the 7/10 of the FR to 9/10, where Planescape is also 9.5/10 but Greyhawk is maybe 5/10, and Taladas similar - more is not necessarily better, but it is significant).</p><p></p><p>3) Sorcerer-Kings and their minions and so on.</p><p></p><p>4) All the races/classes are different.</p><p></p><p>5) Desert-world, fight against the elements - I say this because in my experience playing and running DS this doesn't actually pan out to be as major a difference/deal from other settings as it might be, especially as levels increase.</p><p></p><p>Ironically to make 5 a bigger factor they'd need rules that made being debilitated by thirst/exposure/heat etc. <em>less bad</em>, not more, so players were more likely to <em>take a risk</em> and get in a dangerous situation, rather than ruthlessly preparing and so on.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 7983744, member: 18"] I'd have them in a totally different order, I have to say: 1) Magic over-use as environmental metaphor. 2) Psionics as a massive thing permeating the entire setting, which [I]everyone[/I] can do, completely changing the paradigm of D&D from "dumb peasants can't do anything" (which is true in the vast majority of D&D settings) to "everyone is at least a little magical" (imagine a setting where everyone had a cantrip, at least - many people more). Feel like you're really underselling it as a paradigm shift. It also turns up the "fantasy level" like two notches (from, say, the 7/10 of the FR to 9/10, where Planescape is also 9.5/10 but Greyhawk is maybe 5/10, and Taladas similar - more is not necessarily better, but it is significant). 3) Sorcerer-Kings and their minions and so on. 4) All the races/classes are different. 5) Desert-world, fight against the elements - I say this because in my experience playing and running DS this doesn't actually pan out to be as major a difference/deal from other settings as it might be, especially as levels increase. Ironically to make 5 a bigger factor they'd need rules that made being debilitated by thirst/exposure/heat etc. [I]less bad[/I], not more, so players were more likely to [I]take a risk[/I] and get in a dangerous situation, rather than ruthlessly preparing and so on. [/QUOTE]
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Community
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*Dungeons & Dragons
What do you want in a Dark Sun book (sans psionics)?
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