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What do you want in a Dark Sun book (sans psionics)?
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<blockquote data-quote="TwoSix" data-source="post: 7984172" data-attributes="member: 205"><p>Fair. Most of my games (certainly the ones I DM, and most of the ones I've played in) have been more broad magic/high magic, so Dark Sun didn't really stand out in my mind in that regard. The "shopkeeper who can read your thoughts" doesn't stand out as much, compared to say Planescape, where the shopkeeper is a literal angel. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p>Yea, whereas my experience was more in low-level Dark Sun, and not having healing spells (no clerics) and dying of thirst (which happened to one PC) shaped our game quite a bit. </p><p></p><p>I think as with most game material, our personal experience shapes our reading of the material just as much as what the actual material says.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 7984172, member: 205"] Fair. Most of my games (certainly the ones I DM, and most of the ones I've played in) have been more broad magic/high magic, so Dark Sun didn't really stand out in my mind in that regard. The "shopkeeper who can read your thoughts" doesn't stand out as much, compared to say Planescape, where the shopkeeper is a literal angel. :) Yea, whereas my experience was more in low-level Dark Sun, and not having healing spells (no clerics) and dying of thirst (which happened to one PC) shaped our game quite a bit. I think as with most game material, our personal experience shapes our reading of the material just as much as what the actual material says. [/QUOTE]
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Community
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What do you want in a Dark Sun book (sans psionics)?
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