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What do you want in a fantasy setting?
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<blockquote data-quote="Henry" data-source="post: 212140" data-attributes="member: 158"><p>I want a world similar to Dark sun in its "differentness."</p><p></p><p>I do not like gritty and oppresive genres, normally, but dark sun struck a chord in me for its "differentness." You couldn't say, "halfling" and know what a Dark Sun halfling was compared to a Faerun Halfling or a Greyhawk Halfling. The same with dwarves, and half-giants, and even the alien Thri-Kreen. I want a world that is swords and sorcery fantasy, but carries things in a direction different from the norm.</p><p></p><p>The big trick in creating the next "Forgotten Realms" is to find the right "hook." Forgotten realms had the hook that it WAS "lived in." Greenwood had the place more detailed than any fantasy setting up until that time, short of Middle-earth or Tekumel. Its appeal was that you immediately wanted to know more about these characters, how well they meshed, who did what, and where these oddly-named places, though not TOO oddly-named, really were.</p><p></p><p>What will "hook" gamers? It is hard to say. But what would hook ME is a world that gives the dynamic feel of RE Howard's Hyperborea and the 180-degree approach of Dark sun.</p></blockquote><p></p>
[QUOTE="Henry, post: 212140, member: 158"] I want a world similar to Dark sun in its "differentness." I do not like gritty and oppresive genres, normally, but dark sun struck a chord in me for its "differentness." You couldn't say, "halfling" and know what a Dark Sun halfling was compared to a Faerun Halfling or a Greyhawk Halfling. The same with dwarves, and half-giants, and even the alien Thri-Kreen. I want a world that is swords and sorcery fantasy, but carries things in a direction different from the norm. The big trick in creating the next "Forgotten Realms" is to find the right "hook." Forgotten realms had the hook that it WAS "lived in." Greenwood had the place more detailed than any fantasy setting up until that time, short of Middle-earth or Tekumel. Its appeal was that you immediately wanted to know more about these characters, how well they meshed, who did what, and where these oddly-named places, though not TOO oddly-named, really were. What will "hook" gamers? It is hard to say. But what would hook ME is a world that gives the dynamic feel of RE Howard's Hyperborea and the 180-degree approach of Dark sun. [/QUOTE]
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