Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
what do you want in a mass combat system?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jeremy Ackerman-Yost" data-source="post: 252649" data-attributes="member: 4720"><p>A system with minimal direct player involvement outside of "because of your great leadership and knowledge of terrain, your army was able to march an extra 5 miles today at no penalty" would be useful. Long term tactical planning and determining outcome of engagements that the PCs don't have a large presence in would be part of that. Something along the lines of what Zenon suggested, so you can determine things like what happens when an army with no arcane support but vastly superior numbers runs into a smaller army with several squads of battle-mages.</p><p></p><p>But personally, I'm more interested in what happens when a PC fighter takes his bannerman to the front and very visibly defeats a powerful enemy commander in single combat. You know. The heroic stuff. Morale bonuses to the troops, demoralization penalties to the enemy. But also some versimilitude issues: While the PCs are engaged at the front, what effect are the flanking archers having on their combat? Things like, how you handle a volley of arrows flying right into the thick of the PCs fight.</p><p></p><p>I guess I'd love to see a heroic system for battles with touches of realism for versimilitude. Just enough realism to make PCs feel like they're in the middle of a war, but not so much that they can't turn the tide of a battle through their actions. I don't ask for much, do I? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>But it would also be neat to play an intelligent fighter-type with some tactical knowledge skills as class skills. A knowledge(mounted tactics) check (with a synergy bonus from Sense motive?) allows me to detect a feint from an opposing commander and deploy my forces to protect my archers from his light cavalry (and give them a sound drubbing in the process). That kind of thing could be a lot of fun if you had a gaming group who didn't mind occasional wargaming-lite. Especially if the other character types had ways to actively get involved with the battle.</p><p></p><p>OK. I guess I'd like a medium helping of everything. Now I know why some people tell me I'm hard to please.</p></blockquote><p></p>
[QUOTE="Jeremy Ackerman-Yost, post: 252649, member: 4720"] A system with minimal direct player involvement outside of "because of your great leadership and knowledge of terrain, your army was able to march an extra 5 miles today at no penalty" would be useful. Long term tactical planning and determining outcome of engagements that the PCs don't have a large presence in would be part of that. Something along the lines of what Zenon suggested, so you can determine things like what happens when an army with no arcane support but vastly superior numbers runs into a smaller army with several squads of battle-mages. But personally, I'm more interested in what happens when a PC fighter takes his bannerman to the front and very visibly defeats a powerful enemy commander in single combat. You know. The heroic stuff. Morale bonuses to the troops, demoralization penalties to the enemy. But also some versimilitude issues: While the PCs are engaged at the front, what effect are the flanking archers having on their combat? Things like, how you handle a volley of arrows flying right into the thick of the PCs fight. I guess I'd love to see a heroic system for battles with touches of realism for versimilitude. Just enough realism to make PCs feel like they're in the middle of a war, but not so much that they can't turn the tide of a battle through their actions. I don't ask for much, do I? ;) But it would also be neat to play an intelligent fighter-type with some tactical knowledge skills as class skills. A knowledge(mounted tactics) check (with a synergy bonus from Sense motive?) allows me to detect a feint from an opposing commander and deploy my forces to protect my archers from his light cavalry (and give them a sound drubbing in the process). That kind of thing could be a lot of fun if you had a gaming group who didn't mind occasional wargaming-lite. Especially if the other character types had ways to actively get involved with the battle. OK. I guess I'd like a medium helping of everything. Now I know why some people tell me I'm hard to please. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
what do you want in a mass combat system?
Top