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what do you want in a mass combat system?
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<blockquote data-quote="rounser" data-source="post: 253596" data-attributes="member: 1106"><p>To state my assumptions:</p><p></p><p>1) Abstracting combat resolution to a wargame ruleset for NPCs-fighting-NPCs on the battlefield is fine - it takes place "off-camera" and neither DM nor players really care how accurately it portrays combat as resolved by standard D&D means.</p><p></p><p>2) Abstracting combat that PCs are directly involved in is dangerous; it leaves the wargame system open to claims that it doesn't accurately portray what a PC might be able to do (and what would happen as a result of that) if it were resolved on a 3E battlemap using standard D&D 3E rules.</p><p></p><p>That's just my take on some considerations with regard to mass combat rules in 3E when shopping for a system - are they "working alongside the standard ruleset" or "working in place of the standard ruleset, but d20 compatible". They're not exactly the same thing, if you get my drift, and if how the PCs interact with NPCs after embibing a <em>Fly</em> potion changes from the standard rules simply because they're in the middle of some mass combat at the time, then that has implications on where the wargame system stands with regard to this sort of thing.</p><p></p><p>All IMO, of course. I don't want to pretend that my concerns are everyone elses.</p></blockquote><p></p>
[QUOTE="rounser, post: 253596, member: 1106"] To state my assumptions: 1) Abstracting combat resolution to a wargame ruleset for NPCs-fighting-NPCs on the battlefield is fine - it takes place "off-camera" and neither DM nor players really care how accurately it portrays combat as resolved by standard D&D means. 2) Abstracting combat that PCs are directly involved in is dangerous; it leaves the wargame system open to claims that it doesn't accurately portray what a PC might be able to do (and what would happen as a result of that) if it were resolved on a 3E battlemap using standard D&D 3E rules. That's just my take on some considerations with regard to mass combat rules in 3E when shopping for a system - are they "working alongside the standard ruleset" or "working in place of the standard ruleset, but d20 compatible". They're not exactly the same thing, if you get my drift, and if how the PCs interact with NPCs after embibing a [i]Fly[/i] potion changes from the standard rules simply because they're in the middle of some mass combat at the time, then that has implications on where the wargame system stands with regard to this sort of thing. All IMO, of course. I don't want to pretend that my concerns are everyone elses. [/QUOTE]
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