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what do you want in a mass combat system?
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<blockquote data-quote="mattcolville" data-source="post: 253680" data-attributes="member: 1300"><p>Well you've got a choice; either it doesn't cover it or it does, you can't have it both ways. If it does, then you don't need the BoW. If it doesn't, then you need *some* new rules and there are *no* new rules I can introduce that won't make someone think "that's unrealistic."</p><p></p><p>I can't introduce rules for Morale that don't, to someone, break the rules of D&D because in D&D there is no morale. There are no rules for giving and taking orders, if I introduce these, you'll be able to say 'Wait, why does my unit of Cavalry have to make a Command check when in normal D&D 100 dudes of horses don't have to make Command checks?' I can't introduce rules for Units without the same thing happening.</p><p></p><p>People looking for a reason to disagree with the design choices I've made will find many of opportunities. People looking for a good set of rules that solve the problem may be happy. But in any endeavor such as this, there are many people who have an idea of how *they* would do it, and in those cases, only their game will satisfy them.</p></blockquote><p></p>
[QUOTE="mattcolville, post: 253680, member: 1300"] Well you've got a choice; either it doesn't cover it or it does, you can't have it both ways. If it does, then you don't need the BoW. If it doesn't, then you need *some* new rules and there are *no* new rules I can introduce that won't make someone think "that's unrealistic." I can't introduce rules for Morale that don't, to someone, break the rules of D&D because in D&D there is no morale. There are no rules for giving and taking orders, if I introduce these, you'll be able to say 'Wait, why does my unit of Cavalry have to make a Command check when in normal D&D 100 dudes of horses don't have to make Command checks?' I can't introduce rules for Units without the same thing happening. People looking for a reason to disagree with the design choices I've made will find many of opportunities. People looking for a good set of rules that solve the problem may be happy. But in any endeavor such as this, there are many people who have an idea of how *they* would do it, and in those cases, only their game will satisfy them. [/QUOTE]
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