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what do you want in a mass combat system?
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<blockquote data-quote="jollyninja" data-source="post: 253716" data-attributes="member: 3208"><p>thanks for the input, i didnt expect this much feedback as most gamers i know don't really care for mass combat. </p><p></p><p>my goal is to provide rules by which the only limitations to do with the combatants involved are imposed by the dm. my system as it sits covers both land and air battles. as expected, the added comlexity of a third dimension adds complexity to the battle. sea battles are something i am currently working on.</p><p></p><p>as for pc involvement, that level is somewhat customisable. the system currently supports a high level of pc ability to effect battles, a really low level of pc influence on the outcome and i will probably add something between the two just to be thurough.</p><p></p><p>magic: i currently have a system that i am not to terribly displeased that does follow the standard rules of dnd but i'm not really happy with it as is. this probably means that everyone would love it to death <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>minature use is 100% optional, you decide what you wany the minatures to represent, or the quarter, or the eraser, or whatever else you have kicking around. if you don't want to use miniatures at all, don't. i'm not going to tell you the right way to play. you know what you like. it's easy enough to keep track of on scratch paper. </p><p></p><p>as for balance, a disciplined unit of 20 hobgoblins is every bit more powerful then a disciplined unit of 20 level 1 human fighters as they would be in single combat. if it's d20, it fits into the system quite easily. admittedly i do not have coc so i cannot really judge that system's compatability. star wars seems to work just fine as does wheel of time.</p><p></p><p>in summary, if you really want to stat a unit of 50 great wyrm gold dragons, i'll show you how, and that unit will easily kill gods. if you want to stat out the villiagers to fight the orcs, you can. either of these two will take only a couple of minutes. the level of detail is left to you and how much work you want to put in. pc's can act as unit leaders, single entities, or rank and file troops depending on your style and their level of power. i'll admit that throwing a level 18 fighter into a unit as a grunt sort of messes with the system a little. but it fits in, he will not have as much impact as if he were leading the unit but he will still effect the battle more then a level 1 fighter would.</p><p></p><p>it was originally designed for a campaing in which two paladin characters had followers and were taking on a small army of orcs. it scales up nicely.</p></blockquote><p></p>
[QUOTE="jollyninja, post: 253716, member: 3208"] thanks for the input, i didnt expect this much feedback as most gamers i know don't really care for mass combat. my goal is to provide rules by which the only limitations to do with the combatants involved are imposed by the dm. my system as it sits covers both land and air battles. as expected, the added comlexity of a third dimension adds complexity to the battle. sea battles are something i am currently working on. as for pc involvement, that level is somewhat customisable. the system currently supports a high level of pc ability to effect battles, a really low level of pc influence on the outcome and i will probably add something between the two just to be thurough. magic: i currently have a system that i am not to terribly displeased that does follow the standard rules of dnd but i'm not really happy with it as is. this probably means that everyone would love it to death :) minature use is 100% optional, you decide what you wany the minatures to represent, or the quarter, or the eraser, or whatever else you have kicking around. if you don't want to use miniatures at all, don't. i'm not going to tell you the right way to play. you know what you like. it's easy enough to keep track of on scratch paper. as for balance, a disciplined unit of 20 hobgoblins is every bit more powerful then a disciplined unit of 20 level 1 human fighters as they would be in single combat. if it's d20, it fits into the system quite easily. admittedly i do not have coc so i cannot really judge that system's compatability. star wars seems to work just fine as does wheel of time. in summary, if you really want to stat a unit of 50 great wyrm gold dragons, i'll show you how, and that unit will easily kill gods. if you want to stat out the villiagers to fight the orcs, you can. either of these two will take only a couple of minutes. the level of detail is left to you and how much work you want to put in. pc's can act as unit leaders, single entities, or rank and file troops depending on your style and their level of power. i'll admit that throwing a level 18 fighter into a unit as a grunt sort of messes with the system a little. but it fits in, he will not have as much impact as if he were leading the unit but he will still effect the battle more then a level 1 fighter would. it was originally designed for a campaing in which two paladin characters had followers and were taking on a small army of orcs. it scales up nicely. [/QUOTE]
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