Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What do you Want in a Module?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Raven Crowking" data-source="post: 5438406" data-attributes="member: 18280"><p>IMHO, good modules present a situation rather than a plot, and allow the players to devise a plan to deal with it. This is not to say that NPCs cannot have plots and timelines; it is to say that the whole thing does not follow a storyline where the PCs must X at Y at time Z, and where the encounters must occur in a set manner and/or order.</p><p></p><p>For what it's worth, IMHO, a good adventure is not a story or a series of encounters. It is a setting or a situation that naturally spawns good stories and encounters. If the encounter must occur as the designer envisions it, well, it leaves the GM in a hard position. Does the GM constrain player action so as to perseve the encounters as written, or does the GM rewrite the encounters on the fly?</p><p></p><p>Some other points I agree with:</p><p></p><p></p><p></p><p>A good module should never have the characters bystanders while major NPCs perform the real heroic actions, <em><strong>unless the characters, through their own inaction, have made it so</strong></em>. And, if this does happen, it should in no way be certain that the NPCs will not die horribly for their pains!</p><p></p><p>Ethical problems for me are fun, but not mandatory.</p><p></p><p></p><p></p><p>Player handouts, artwork (evocative over beautiful, FWIW, and useful over evocative), and counters (for some games) are extras. I can take them or leave them.</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>And, may I add, encounters with more than one way to start! I.e., no encounter where the troll must be standing at Location A, no matter what the players do, no matter how long they wait, no matter how they try to lure him out.</p><p></p><p>This alone is a strike against many, many recent modules! (IMHO, of course.)</p><p></p><p></p><p></p><p>(for systems that require a scaling side bar, anyway. The flatter the power curve, the less you need a scaling side bar.</p><p></p><p></p><p></p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 5438406, member: 18280"] IMHO, good modules present a situation rather than a plot, and allow the players to devise a plan to deal with it. This is not to say that NPCs cannot have plots and timelines; it is to say that the whole thing does not follow a storyline where the PCs must X at Y at time Z, and where the encounters must occur in a set manner and/or order. For what it's worth, IMHO, a good adventure is not a story or a series of encounters. It is a setting or a situation that naturally spawns good stories and encounters. If the encounter must occur as the designer envisions it, well, it leaves the GM in a hard position. Does the GM constrain player action so as to perseve the encounters as written, or does the GM rewrite the encounters on the fly? Some other points I agree with: A good module should never have the characters bystanders while major NPCs perform the real heroic actions, [I][B]unless the characters, through their own inaction, have made it so[/B][/I]. And, if this does happen, it should in no way be certain that the NPCs will not die horribly for their pains! Ethical problems for me are fun, but not mandatory. Player handouts, artwork (evocative over beautiful, FWIW, and useful over evocative), and counters (for some games) are extras. I can take them or leave them. And, may I add, encounters with more than one way to start! I.e., no encounter where the troll must be standing at Location A, no matter what the players do, no matter how long they wait, no matter how they try to lure him out. This alone is a strike against many, many recent modules! (IMHO, of course.) (for systems that require a scaling side bar, anyway. The flatter the power curve, the less you need a scaling side bar. RC [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What do you Want in a Module?
Top