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What do you Want in a Module?
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<blockquote data-quote="aco175" data-source="post: 5438951" data-attributes="member: 27385"><p>I would like to see modules with most or all of these ideas, I think that would be great. I'm just not sure I would want to pay for all this and only use it once or twice.</p><p></p><p>Somthing I would like to pay for would include a level's worth of adventure, or a few levels that have several areas of exploration. I'm not a fan of a single dungeon with 100 rooms, although the right setup it could be fun if you could play several groups at once.</p><p></p><p>Something I would find good has a few short areas of encounters that each can be played in a single night. Each area can be tied to the whole plot, or even a red herring that takes them fron it, like if the whole module involved searching the 4 temples of the archons for parts of a puzzle that opens X portal than a hidden temple that the party can explore but not part of the ones they are looking for. </p><p></p><p>I also like when modules are more generic or stock setting. This is just me, but I most likely would not buy a module where spaceships come down in my fantasy setting, or even places where the rules change too far from the normal. A module where the whole thing is in an upside-down volcanoe with zero gravity. I once played in a convention where the whole party was shrunk to the size of grapes and battles ants and bees. It was ok for a session, but would not be fun to me for a few months of gaming.</p></blockquote><p></p>
[QUOTE="aco175, post: 5438951, member: 27385"] I would like to see modules with most or all of these ideas, I think that would be great. I'm just not sure I would want to pay for all this and only use it once or twice. Somthing I would like to pay for would include a level's worth of adventure, or a few levels that have several areas of exploration. I'm not a fan of a single dungeon with 100 rooms, although the right setup it could be fun if you could play several groups at once. Something I would find good has a few short areas of encounters that each can be played in a single night. Each area can be tied to the whole plot, or even a red herring that takes them fron it, like if the whole module involved searching the 4 temples of the archons for parts of a puzzle that opens X portal than a hidden temple that the party can explore but not part of the ones they are looking for. I also like when modules are more generic or stock setting. This is just me, but I most likely would not buy a module where spaceships come down in my fantasy setting, or even places where the rules change too far from the normal. A module where the whole thing is in an upside-down volcanoe with zero gravity. I once played in a convention where the whole party was shrunk to the size of grapes and battles ants and bees. It was ok for a session, but would not be fun to me for a few months of gaming. [/QUOTE]
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