Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What do you want in a published adventure? / Adventure design best practices?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tales and Chronicles" data-source="post: 7157132" data-attributes="member: 6871653"><p>I've just finished reading thru The Red Hand of Doom, and something I noticed and liked was the fact that the ennemy/NPC present in the room/situation were written next to the name of the room. </p><p></p><p>Also, I dislike when they put the map after the description of the rooms, not before. Reading the LMoP, the chapter on the Tressendar manor starts describing the general layout on one page, then you have the description of rooms 1 to 4 on the next page, but you still dont have a visual of the whole thing, which only appears on the next page. Start with the map so we can have a global view of the dungeon, then describe the rooms one by one.</p><p></p><p>I'd like to have more complex ''skill challenges'' where all PCs need to use their combined skills to overcome a challenge and get a number of success to trigger a beneficial outcome. I find that most ''skill/social encounters'' are resolved by only one character and it damages the feeling of cooperation that I try to create. The last UA on Traps was a good exemple: you were faced with traps that require more than a single check by the rogue. The magic-users could attempt to destroy part of the magic ward protecting the traps, the warriors must use their might to allow a rogue to reach the mechanical component of the traps etc. All the party is needed to overcome the trap.</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 7157132, member: 6871653"] I've just finished reading thru The Red Hand of Doom, and something I noticed and liked was the fact that the ennemy/NPC present in the room/situation were written next to the name of the room. Also, I dislike when they put the map after the description of the rooms, not before. Reading the LMoP, the chapter on the Tressendar manor starts describing the general layout on one page, then you have the description of rooms 1 to 4 on the next page, but you still dont have a visual of the whole thing, which only appears on the next page. Start with the map so we can have a global view of the dungeon, then describe the rooms one by one. I'd like to have more complex ''skill challenges'' where all PCs need to use their combined skills to overcome a challenge and get a number of success to trigger a beneficial outcome. I find that most ''skill/social encounters'' are resolved by only one character and it damages the feeling of cooperation that I try to create. The last UA on Traps was a good exemple: you were faced with traps that require more than a single check by the rogue. The magic-users could attempt to destroy part of the magic ward protecting the traps, the warriors must use their might to allow a rogue to reach the mechanical component of the traps etc. All the party is needed to overcome the trap. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What do you want in a published adventure? / Adventure design best practices?
Top